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Eador: Genesis - New Horizons Mod released

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 17, 2015.

  1. RPGWatch

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    [​IMG]In the release-thread for the new major English mod release New Horizons v.150427 ENG for Eador: Genesis you can read the impressive change-log and find some download links, too.

    Here's a brief overview of all the features and improvements that have been created and implemented since its very first steps over 2 years ago:

    1. Unit promotions (all castle units, except for the T4 units have a chance to be upgraded to stronger and better ones, all the promotions are within one tier only)
    2. Tactical improvements, since there are a lot of new abilities, spells and units the AI will surprise you with new combinations of challenging enemies.
    3. All mercenaries are now T1.5 units (T1 promotions), so you have a choice to either buy a powerful and costly unit or an army of weaker ones.
    4. Balance changes to hero skills and hero class.
    5. 150+ new units (including castle units, all kinds of monsters and powerful bosses)
    6. 200+ new spells (including all kinds of blessings and curses, damaging spells, AoE spells and even instant kill spells if you are lucky enough to find them)
    7. 250+ new items (including weapons, armor, jewellery and artefacts to summon powerful monsters and contracts to hire new units)
    8. 20+ new item sets (giving all kinds of cool bonuses if you are able to obtain them )
    9. Various new races plus expanded and improved existing ones (no more Goblins and Orcs together, all of them have their own melee, spellcasting and ranged units)
    10. Various new buildings (including epic tier shops and a casino) and new rituals.
    11. Several hundred new encounters and events
    12. Hundreds of new images, graphics, sounds and visual improvements, including the models for all the hero subclasses.
    13. New music pack from the composer of the original Eador.
    14. Nearly a hundred new neutral armies, suited for different playing styles.
    15. Nearly every alliance quest reworked for consistency.
    16. Countless new combat abilities for units old and new.
    17. Numerous improvements to game balance.
    18. Huge amount of improvements to game lore and universe logic.
    19. Campaign balance and flow much improved.
     
    Last edited by a moderator: Sep 19, 2015
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    New Horizons 250d, based on the Russian release 15.0427.f03 is now available for download http://eador.com/B2/viewtopic.php?p=253277#253277

    Manual for the release - including some slightly outdated images - can be downloaded here https://www.dropbox.com/s/suhokamo17eccp5/eadoropedia 2.50d.zip?dl=0

    Changes compared to the previous version http://eador.com/B2/viewtopic.php?p=253331#253331

    Major NH version has been released 15.1231 (Russian), translation to English is ongoing. Among many new features, manual control of province defenders has been enabled. Orc and Gnoll races have been reworked and refined.

    If you enjoy playing New Horizons and would like to see constant improvements to AI & graphics + even more races and spells you can support future releases by paypal donation http://eador.com/B2/viewtopic.php?p=160872#160872
     
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    New Horizons English translation v2.60a has been released

    Please feel free to support the future development of New Horizons by a small donation http://eador.com/B2/viewtopic.php?p=160872#160872.

    Feedback is always welcome, so let us know if you encounter any issues or bugs http://eador.com/B2/viewtopic.php?t=3794

    [​IMG] 2.60 download http://eador.com/B2/viewtopic.php?p=265939#265939

    ***NEW FEATURES***

    1. Troops
    Added "Blood Frenzy" ability, gives a unit an extra action for killing an enemy in melee.
    Added "Pike Wall" ability, adds the enemy's charging attack bonus to your counterattack
    Added "Persistence" ability, speeds health recovery outside of combat.

    2. Magic
    After building the Sages Guild, Secret Library, or Tower of Knowledge, you may turn spells in a hero's spellbook back into scrolls (respectively circles 1, 2, 3 spells). To do this, click on the desired spell while holding ALT - the spell will disappear, and the corresponding scroll will appear in your hero's inventory. Keep in mind that turning a spell back into a scroll costs as much as buying the scroll from a store!

    3. Locations
    When exploring locations, detailed information about guards is provided in the description. If the hero has used Scouting, additional information is also saved.

    4. Events
    Most units now have "equivalents" for quests that require killing specific creatures (generally plain/improved units, but there may be exceptions). The quest log in the hero screen lists equivalent units.
    Added new quest.

    5. Misc
    Allied troops are now recruited from a separate window. Added button to switch between regular and allied troops. Removed most hiring scrolls and allied strongholds.
    Added config option to let a player control his own province guards. When enabled, before each battle, player will be given the option to control his guards.
    Add config option to let new players skip the campaign tutorial. When enabled, the first dialog with Danur will offer an option to jump to the Astral Plane.
    Add config option to let a player choose a Scout's favorite terrain. When enabled, a new menu will appear when hiring a Scout.
    Added three musical themes (main menu, main window, battle) - made by Eador composer Evgeniy Gulyugin.
    When comparing the hero's army to a neutral province's defenders, alliances are now taken into account - defenders are more willing to negotiate if the player has forged an alliance with their kind.
    Added sound for trampling cavalry.
    Added tooltip for creature type and class (hover over the unit pic in the unit stat window). Clicking on a picture opens a window with the description of all types.
    Panicked units will now desert when they reach the edge of the battlefield. They stay alive, but lose half of their remaining health. Also, the fight no longer ends immediately when all enemies are panicked - you have to kill them or wait for them to desert. If all enemy units have fled, the battle is won. Deserters remain alive only in case of victory.

    Other changes http://eador.com/B2/viewtopic.php?p=265949#265949
     
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    New Horizons 20.0614.a is available for download

    Release includes many bugfixes and improved AI algorithms.
     
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    Most recent Russian New Horizon version has been translated to English

    Download for New Horizons 21.0630:
    http://eador.com/B2/viewtopic.php?t=4648

    Patch notes in Russian: http://eador.com/B2/viewtopic.php?p=335461#335461

    Patch notes in English based on Google translate

    1. Troops
    Added minor spirits of earth, fire and water.
    The T4 slot is now available to the Mage / Archmage, but only for the undead (with the maximum pumping of Necromancy).

    2. Magic
    Spells of summoning creatures and raising undead can now have a power modifier other than 100. If it is higher, a higher level creature is summoned / raised than the corresponding skill allows, if lower, then a lower one.
    Added spells that summon lesser spirits of earth, fire and water.

    3. Other
    The Commander's starting troops already have some experience. The number and composition of the starting warriors for all classes of heroes can vary.
    The Wizard's starting spell pool has been expanded and tied more strongly to the hero's starting skill. Every Wizard comes with an item.
    When recruiting a warrior, he can receive warriors or items that are more suitable for his characteristics.
    Rebellions of demons in the squad of heroes can now be turned off (option "Daemonic Rebells", set the value to "0").
    When attacking an enemy province, if the guards retreat - by choosing the "Let them go" option, the hero's squad will receive a quarter of the experience relying on its destruction.
    Every 85 turns, you can build one more building in the province, and hire one more province guard.


    *** CHANGES ***

    1. Alliances Gnoll
    troops received a new ability "Gnoll Power" - when any gnoll with this ability dies, one of the remaining on the battlefield "absorbs" its power, increasing the indicator of its similar ability. Each level of this ability increases the attack of the warrior himself, as well as the level of the demon remaining after his death by 1.

    2. Troops
    The Stone Golem received Vitality 30. From the tenth level, he can get "Vitality +20".
    The captured soul has decreased protection (20-> 14), protection from a shot (40-> 28) and resistance (5-> 4).
    The ability to use "Magic Spark" on a random nearby enemy warrior has been added to the Magic Crystal.
    For the Incarnation of Water, the following parameters have been adjusted: health (20-> 28), firing power (7-> 9), firing range (4-> 5), ammunition supply (5-> 6) and level improvements ...
    Cultists (spawn of Chaos and demonologists) no longer experience a decrease in morale from the presence of demons in the squad.
    Ratmen are no longer susceptible to wound decay.
    The Shape Changer can now transform into a Hippogryph - a flying beast when choosing the Path of Dexterity. The parameters and leveled upgrades of the Shape Changer, Gruns and Hippogryph have been adjusted.
    Bouquet slightly adjusted the parameters.
    The trap is now more traumatic (4-> 10) and can inflict up to 19 points of damage (at maximum pumping).
    Hornet Swarm now drains more health each turn (2-> 3).
    Pikemen increased counterattack (9-> 10).
    Pegasus parameters have been adjusted (life 25-> 28, stamina 10-> 11, morale 10-> 11, attack 10-> 12, defense 3-> 2, protection from a shot 0-> 2, resistance 6-> 7 ). Adjusted leveled improvements. Pegasus got the ability "Shield of Magic 1", with a possible improvement by another 1.
    Valkyries adjusted parameters (life 34-> 37, attack 12-> 14, ranged attack 10-> 8, defense 6-> 4, protection from a shot 2-> 4, resistance 8-> 9, speed 5-> 4, stock of projectiles 3-> 2). Adjusted leveled improvements. Valkyrie got the abilities "Shield of Magic 2" and Restoration of Strength 3 "," Attack from acceleration 1 "was replaced by" Attack from acceleration 2 ", the ability" Heavy shells "was removed.
    Parameters have been adjusted for the riders (life 30-> 32, attack 11-> 12, counterattack 7-> 8). Reduced cost (75/0 -> 60/0) and upkeep (15/0 -> 12/0).
    Parameters have been adjusted for cavalrymen (life 38-> 40, attack 15-> 16, counterattack 9-> 11, defense 3-> 4). Reduced cost (150/0 -> 120/0) and upkeep (30/0 -> 24/0). Rebuild 1 has been replaced with Recover 2.
    Adjusted leveled improvements for Horse Archers.
    Keshikam parameters have been adjusted (life 30-> 34, attack 10-> 11, ranged attack 10-> 11, stamina 12-> 13, morale 11-> 12). Adjusted leveled improvements. Added "Recuperation 1".
    Unicorns have adjusted stats (resistance 9-> 7) and leveled improvements. First Aid 3 has been replaced with First Aid 6. The unicorn received the ability "Shield of Magic 2" with a possible improvement by another 2.
    Trolls have adjusted parameters (life 63-> 55, counterattack 19-> 18, defense 3- > 2, protection from a shot 3-> 2, stamina 28-> 22). Swamp Knowledge 1 has been replaced with Swamp Knowledge 2, Siege 4 has been replaced with Siege 6. Increased cost (350/0 -> 350/10) and upkeep (70/0 -> 70/2).
    Level improvements have been adjusted for Griffins. Reduced cost (350/20 -> 300/15) and upkeep (70/5 -> 60/4).
    For Sword Artists, parameters (life 40-> 42, stamina 15-> 14) and leveled improvements have been adjusted. Reduced cost (450/0 -> 400/0) and upkeep (90/0 -> 80/0).
    Soul Guardians have adjusted their parameters (stamina 17-> 16, resistance 4-> 3) and level improvements. Removed the ability "March-Throw" (available from level 12). Reduced cost (900/0 -> 800/0) and upkeep (180/0 -> 160/0).
    Level improvements have been adjusted for Black Unicorn.
    A sorcerer who has chosen the path of necromancy can now receive the "Undead Regeneration" spell (from level 12). Necromancer leveled upgrades have also been adjusted.
    Spectrum parameters have been adjusted (protection 9-> 7, protection against a shot 18-> 14, resistance 4-> 3).
    Adjusted leveled improvements for Champions.
    Elves have adjusted leveled improvements.
    Rangers increased resistance (3-> 4), adjusted level improvements.
    Druids added the spell "Summon Eagle" (from 5 lvl.).

    3. Magic To the
    "Shock" spell, the damage modifier has been reduced (50-> 35).
    Moved Enchant Spell to M1. Healing effect reduced (12-> 10).
    The spell "Feline Reflexes" has been moved to M2. The spell now grants the enchanted creature Vigilance, Dexterity, Parry (2), and Evasion (2).
    Moved General Enchantment to M3.
    The Shared Sleep spell can now be learned when building a Psi Monolith. The duration of the spell is increased (4-> 5).
    The General Disenchantment spell is no longer available when building a Tower of Hypnosis (can only be obtained in scrolls).
    The spell "Dark Pact" has been moved to M2. The duration of the spell has been reduced (10-> 5).
    Demon Blood has been moved to M3. The spell now affects all demons within a radius of 1 tile. Resistance modifier decreased (100-> 50).
    The "Mass Drain" spell has had its resistance modifier reduced (50-> 25).
    The Summon Wolf, Summon Rat, Summon Flock of Rats, Summon Eagle, and Summon Abomination spells have increased summoning power modifiers.
    The Summon Devil, Summon Phoenix, Summon Destroyer, and Spectrum Raise spells have had their summoning power modifiers reduced.
    Spells "Air Shield" and "Heavenly Shield" now increase protection from the shot more strongly (4-> 6).
    The Stone Peel spell now increases armor (4-> 5) and healing / health loss per turn (4-> 5) more. The base duration of the spell is increased (4-> 5).
    The "Mass Grounding" spell has its base duration increased (2-> 3).
    The properties of the "Death of the Wicked" spell have been changed.
    The Death Gate spell now summons 7 Skeletons of Gloom.
    The spell "Eternal slavery" has been moved to the M2 school of Necromancy (the duration of the spell has been adjusted).
    The "Weakening" spell has been moved to the M3 school of Necromancy (now the effect occurs on all enemy soldiers).


    Fearless Flag and Victory Banner now give a larger bonus to the unit's morale.
    The main parameters of the two-handed swords have been increased.

    5. Heroes
    Druid / Arch Druid Summon Bonus decreased (5/10 -> 4/8), Forest Knowledge decreased to 1.
    Necromancer / Necromancer Master Necromancer Bonus increased (3/6 -> 4/8).

    6. Miscellaneous
    Thunderstorm of mortals / undead / demons now deals double damage to the corresponding creatures only in melee. When shooting, the damage is increased by only 50%.
    Adjusted the prices and properties of some medals.
    The composition, properties and description of the "Drillers" guards of the province (now "Plague Bearers") have been corrected.
    Holy / Cursed Armor and Heavenly Armor now work while the wearer's


    Morale is greater than 10. *** FIXES ***

    Fixed a bug that occasionally caused the AI to crash during the turn.

    Enjoy!
     
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    Last edited: Nov 7, 2023
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