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Thoughts on playing a Shaman?

Discussion in 'Baldur's Gate 2: Enhanced Edition' started by Beren, Jan 18, 2024.

  1. Beren

    Beren Lovesick and Lonely Wanderer Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I'm currently working on a standard walkthrough for Dragonspear, but also updating Montresor's excellent walkthrough to account for an Enhanced Edition installation. But like I said, very standard where every item is and how to reach the end, quest possibilities, etc.

    So that has me thinking, after that project is done, whether at some point to do a more subjective advice-based guide like I've done for other games.

    For the evil playthrough, the NPCs will have to be Korgan, Dorn, Viconia, Hexxat and Edwin. That's not negotiable for me.

    But I'd love to include those sweet Druid spells too, especially Insect Plague.

    And having my Bhaalspawn as a Half-Orc Shaman on some level seems the perfect answer, cause the Shaman can be NE in alignment. And I can take full advantage of the evil rewards in Hell instead of cherry-picking the Selfishness test without losing the Cleric/Ranger perks like I did previously.

    But ... the Shaman seems a bit underwhelming as a class at least on a surface reading. Summoning spirits that are likely to get overwhelmed, especially by the TOB monsters, doesn't seem like a big deal. And I imagine even more so if I install the SCS2 mod. Especially when the Shaman has to take a -4 AC penalty and do nothing else besides.

    Then again, he can use Axes and Shortbows (Axe of the Unyielding anyone?).

    Anyone here have some insights or experience with respect to playing a Shaman?
     
  2. Gallowglass Gems: 3/31
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    Well, I completed a full-series run with a Shaman last year. Mine was a NG half-elf rather than a NE half-orc, but that shouldn't make much difference to most of the play.
    The Shaman's signature spirit-summonings are fairly useful in BG1ee+SoD, albeit mostly as distractions for enemies to take some of the heat off your party. In BG2ee (particularly in the early stages), there are times when the same use as distractions is worthwhile, but those summons are no longer the main function of a Shaman. Instead, it's now more like playing a regular Druid, but of course with the Sorceror-style casting instead of Mage-style casting - so it's definitely advantageous to have some other divine caster in the party to know all the less-often-used spells which you haven't chosen for your Shaman to know about. (I took along Aerie, and your choice of Viconia sounds sensible for an Evil run.) However, the weapon-proficiency options are (IMO) more useful than a regular Druid, in particular being able to use a Shortbow as your ranged option. It's not a class designed to be much use in melee (so no, leave the Axe of the Unyielding with Korgan!), but it's an adequately-powerful and interestingly-different type of caster and can also contribute with ranged weapons, so I found it very enjoyable to play.
    Tip 1: especially in the the earlier stages when your Shaman is often using the summoning dance, put the Ring of Free Action on your Shaman, so that the enemy can't stop the dance (and thereby unsummon your spirit allies) with a Web/Hold/whatever.
    Tip 2: since Shamans get no bonus spells from WIS, and since they're more suited to ranged weapons than melee, the key stat for your build is DEX.
    Prediction: with your specified companions, a NE Shaman is a good choice for protagonist, and the game will be a smooth win.
     
  3. Keneth Gems: 29/31
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    I agree with Gallowglass. I didn't get so far as ToB with my shaman, but the spirits are a great source of distraction in BG1 and early BG2. The power of a free damage sink shouldn't be underestimated. Plus they have all the spell power of a druid. I liked the class a fair bit.
     
  4. Beren

    Beren Lovesick and Lonely Wanderer Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Sweet! Thanks for the perspectives! I was thinking about the ranged thing myself too. And I'm wondering if something like the Firetooth +3 is an even better choice since it can also be hurled more than once a round, and a 19+ Strength Half-Orc can put his Strength damage bonuses behind it.
     
  5. Gallowglass Gems: 3/31
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    Well, once you get it, perhaps yes, but in a full-series run that'll be 2/3 (maybe 3/4) of the way through, so Shortbow is your good ranged option for most of the game even if you want to switch to Firetooth when you get that far. Also, with your chosen party, you have the same ranged possibilities with Hexxat - and she's pretty good with Firetooth too! Then near the end, when you need +4 weapons for some battles, there isn't a Throwing Dagger that can do that, so your ranged choice is the Gesen Bow (a Shortbow) or K'logarath (a Throwing Axe).
     
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