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How to create custom Class kits?

Discussion in 'BG2: Shadows of Amn (Classic)' started by Alynn'nari, May 18, 2005.

  1. Alynn'nari Gems: 2/31
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    I was wondering how I create custom class kits for BGII?
     
  2. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

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    virtualsri likes this.
  3. Rastor Gems: 30/31
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    Looks like CamDawg beat me to the punch.
     
  4. Alynn'nari Gems: 2/31
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    Thank you for that I will have to post the ideas I have once I am done!
     
  5. Chickavalier Gems: 9/31
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    It would be nice to see a druid/bard character with an Irish accent!
     
  7. Alynn'nari Gems: 2/31
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    Ummm that can't be done.
    Anyway I need a bit of help with my kits as it comes up with an parse error.
    It says it can not create the kit.2da file.

    I belive it is to do with this line of code.

    path to your CLAB-style 2da file
    ~Druid_Remix/Seashield/C!Seashiel.2da~
     
  8. Andyr Gems: 14/31
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    What is the exact error message? Does that file exist in the path specifief?

    A point to note (which could be the error) is that filenames are limited to 8 characters maximum, which C!Seashiel exceeds by 2. :)
     
  9. Alynn'nari Gems: 2/31
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    do I have to create the .2da file?
     
  10. Andyr Gems: 14/31
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    Yes... that file controls the abilities your kit will gain at various levels. It's detailed in the tutorials CamDawg linked to previously.
     
  11. Alynn'nari Gems: 2/31
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    Silly me I over looked that.
    Well here is the error I get.

    ERROR: error loading [Druid_Remix/Seashield/C!Seashi.2da]

    [ June 08, 2005, 03:06: Message edited by: Alynn'nari ]
     
  12. Alynn'nari Gems: 2/31
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    Well, I manged to fix it so it installs, but i have a few problems.

    1. it installs as a cleric kit, when it should be a bard kit.

    2. the class name does not show up as the kits name but as the true class.
     
  13. DreamingxAshley Gems: 5/31
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    Hmm... I dont want to make a new kit perse, but I want to make it so my Bard Skald can have thief abilities, namely disable traps, and unlock, I could really careless about the pickpocket ability since I never use it.

    So does anyone know how to go about doing that? Just giving the chara points in those abilities with shadow keeper doesnt work.
     
  14. Andyr Gems: 14/31
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    1. In the line where you type the kit usability flag and class number you probably put the number for Cleric and not Bard, and/or you're adding to K_C_X.2DA files as opposed to the Bard ones. Take a look at the code ingame for Bards and their kits for an idea of what it should be (I don't recall the numbers offhand). :)

    2. Are you sure you set them correctly in the tp2?

    Cam replied to this query at G3 too. In short, it is not possible cleanly due to hardcoded issues. You might be able to cheat it by adding skill points with Shadowkeeper and then using a hotkey-based script to perform the actions. The closed 'proper' solution I could think of would be to make a Thief kit with some abilities of the Skald.
     
  15. DreamingxAshley Gems: 5/31
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    ok how would you make a hotkey script?

    Im not sure why its not possible though, there is a thief button on the bard's interface... unless theres different buttons for pick lock and disable traps... I know that there is a different button for find traps though...

    So I could live with the hotkey script...
     
  16. Andyr Gems: 14/31
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    It's not possible because thief skills and buttons are hardcoded by the game. :) Although theives use the same button for the various skills, the bard one is keyed only to Pick Pockets.

    For a list of scripting actions and triggers which might be useful, check out the IESDP: http://iesdp.gibberlings3.net
     
  17. Alynn'nari Gems: 2/31
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    Thanks, i will have to look into that.
     
  18. Alynn'nari Gems: 2/31
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    Well I have fix my kit problems, I just need to add a few tweaks to it.

    Can any tell me how to add kit special abilities?
     
  19. Andyr Gems: 14/31
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    It's all in the tutorials Cam linked to after your first post. :)
     
  20. Fruitti Gems: 1/31
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    Well then, is it possible to make a dual class sorcerer? I know that would be cheese and etc...
    But I don't even see the class in the tables that determine dual classing?
     
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