1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

3rd Party Bhaal Spawn Abilities

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Lokken, Sep 9, 2001.

  1. Lokken Gems: 26/31
    Latest gem: Diamond


    Veteran

    Joined:
    May 15, 2001
    Messages:
    2,324
    Likes Received:
    3
    Ok, since I couldn't find any info on these in the text file, I thought noone was too sure how these works. So here is the descriptions from the infinity engine explorer.

    Numbers are the number of test, and the letter are good and evil, A = good, B = evil.
    Example: 1A = first test, good aligned

    BHAAL1A:
    Mass Healing (Necromancy)
    Range: Sight of caster
    Duration: Permanent
    Casting Time: 1
    Area of Effect: 30 foot radius
    Saving Throw: None

    When using this ability, the Bhaalspawn must picture the faces of his fellow party members clearly and focus on the unity of the group. Upon completion, all party members within 30 foot radius of the caster are healed 2d8 + 2/level hit points. Other conditions suffered by the party are cured, as well: fatigue, poison, disease, blindness and deafness.


    BHAAL1B:
    Regeneration (Necromancy)
    Level: 7
    Sphere: Healing
    Range: Touch
    Duration: 1 round/ 2 levels
    Casting Time: 7
    Area of Effect: Target Creature
    Saving Throw: None

    This powerful spell enables the priest to imbue 1 creature with the ability to regenerate. This regeneration will heal any wounds and even regenerate lost limbs. The creature affected will regain 3 hit points per second. The effect lasts for 1 round per every 2 levels of the caster or until dispelled. For example, a 14th level priest would regenerate 18 hit points per round for 7 rounds.


    BHAAL2A:
    Draw Upon Holy Might (Invocation)
    Range: 0
    Duration: 1 turn
    Casting Time: 1
    Area of Effect: The caster
    Saving Throw: None

    The Bhaalspawn calls upon the might of his blood to grant him power for a short period. When he does this, his strength, constitution and dexterity all are raised by 1 point for every 3 levels of the caster. A third level caster would have his abilities raised by 1, while a 12th level caster would have all his abilities raised by 4.


    BHAAL2B:
    Dark Taint (Necromancy)
    Range: 20 feet
    Duration: 1 turn
    Casting Time: 1
    Area of Effect: 1 creature
    Saving Throw: Negates

    Through this spell, the Bhaalspawn can expel the taint of their evil sire onto a victim, poisoning those who fail their save vs. death. The effects depend upon the caster's level and are detailed below:
    7-9th level: 2d8 + 2/round, slow for 12 seconds, save at -2
    10-12th level: 3d8 + 3/round, slow for 12 seconds, save at -2
    13-14th level: 4d8 + 4/round, slow for 12 seconds, save at -2
    15-16th level: 6d8 + 5/round, slow for 24 seconds, save at -2
    17-21st level: 8d8 + 6/round, slow for 24 seconds, save at -4
    25th level: 8d8 + 6/round, slow for 36 seconds, save at -4, affects group of targets


    BHAAL3A:
    Permanent Negative Plane Protection + 5% Magic Resistance


    BHAAL3B:
    Hand of Murder (Necromancy)
    Range: Caster
    Duration: 1 rounds/5 levels
    Casting Time: 1
    Saving Throw: none

    When this power is called upon by the Bhaalspawn, they immediately do extra damage with each hit to their target with any melee weapon they wish (whether it be fist or sword), their dark energies travelling through their weapon and assaulting their victim...and absorb that damage as healing to themselves.
    The effects vary by level as follows:
    10th: 2 rounds, 4 hp extra damage, 4 hp healed
    15th: 3 rounds, 6 hp extra damage, 6 hp healed
    20th: 4 rounds, 8 hp extra damage, 8 hp healed
    25th: 5 rounds, 10 hp extra damage, 10 hp healed
    30th: 6 rounds, 12 hp extra damage, 12 hp healed


    BHAAL4A:
    Resurrection (Necromancy)
    Range: Touch
    Duration: Permanent
    Casting Time: 1
    Area of Effect: Creature Touched
    Saving Throw: None

    Like the 5th level spell Raise Dead, Resurrection will return a character back to life. However, Resurrection also heals the character so that they are ready for the adventuring life once more.


    BHAAL4B:
    25% resistance to physical damage


    [EDIT]
    Oh, BTW, you can download the 3rd party abilities here at SP: http://www.sorcerers.net/Games/BG2/index_editors2.php

    Choose the 3rd party ability download by Senior Designer David Gaider

    [EDIT2]
    Ok, just some minor notes and additions. The abilities are once pr day, and I think the dialogues decide whether you get the good or evil ability (not sure though, I'm evil and played evil, thehehe)

    And, I was wondering if anyone with neutral alignment would care to inform me, if they have any differences from this info

    [EDIT 3]
    I noticed Maertyn had some other ideas for 3rd good and 4th evil power, so I doublechecked and found them to be correct. Why I didn't think to look at it earlier I really don't know, anyway, Kudos Maertyn for fixing it ;)


    [This message has been edited by Lokken (edited September 19, 2001).]
     
    Last edited by a moderator: Dec 31, 2017
  2. Maertyn

    Maertyn There's nothing I cannot embrace! Veteran

    Joined:
    Aug 28, 2001
    Messages:
    679
    Likes Received:
    2
    [​IMG] You are welcome! :bigeyes: <- Huhu!
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.