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A few IWD2 Interface questions

Discussion in 'Icewind Dale 2' started by Tartan, May 31, 2007.

  1. Tartan Gems: 1/31
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    I've got a few questions about the UI (mostly in terms of how it differs from the BG-series UI):

    1. Putting Spells in Action Bar Slots Some of the casters in my party started out with shaded/blank spell casting slots (with zeroes in the lower right-hand corners) in their action bar, just like they would have in BG. However, when I Right-Click on one to assign a spell to that slot from my spell list (like I would have in BG), instead I get options to totally re-define the function of that slot, or remove the slot, but no option to set a spell in that slot.

    2. Assigning Special Abilities to "Blank" Slots Similarly, I see that there is a shaded/blank action bar slot for a special ability (in addition to the unshaded Special Abilities button at the end of the row). How do I assign an ability to this button?

    3. Creating More "Blank" Slots It's painfully obvious how to change the function of a slot to something like Skills, Cast Spell, or Use Item; but how would you make more shaded/blank slots for specific spells or abilities?

    4. "Boomerang" Weapons (e.g. Haft Over Head) These are handy weapons since they let you attack from range without using up ammo, but every time I try to attack with one my poor character runs into melee combat rather than staying at a safe distance. How can I get him to use it as a ranged weapon? In the Inventory screen I can Right-Click on the weapon and get to the Abilities to select either Thrown or Melee, but this has no effect on how the character uses the weapon in combat after I leave that screen. In BG you could Right-Click on the weapons in your action bar to select different abilities (most helpful for switching ammo types with ranged weapons), but in IWD2 when you Right-Click on a weapon it brings up the option to switch which weapon set you're using, but there doesn't seem to be a way to change the Abilities setting for your weapons.

    I'm sure I'll think of more things, but these are a few that would be a real boon if I could figure them out.
     
  2. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    1: right click the space, right click on the spell icon, then click the spell you want to set from the shown icons (basically right click to go a choice deeper)

    2: see #1

    3: right click the slot you want to override, then see #1

    4: Right click the item, select abilities, and select thrown (or missile or something similar)
     
  3. Tartan Gems: 1/31
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    Thanks for the info MindChild. I figured out what I was doing wrong:

    1-3: Ah, I need to keep Right-Clicking. I was going back to Left-Clicking to select the Spells Button and just had a Spell Button replace my open spell button.

    4: Yeah, I saw how to do that, but I never saw it actually change the way my character used the weapon. I found out what the problem was though: I had given the weapon to a low-STR character. Since he couldn't throw the weapon very far, he was running up to about 10-feet away to chuck the thing at them. I was just assuming he was going to melee them, so I kept ordering him to get back with my archers and away from melee range. Live and learn.
     
  4. crucis

    crucis Fighting the undead in Selune's name Veteran

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    Tartan, most thrown weapons in IWD2 (with very few exceptions) have exceptionally short ranges.
     
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