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A highly original party. opinions?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by casey, Nov 30, 2003.

  1. casey Gems: 15/31
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    Ok inspired by Dantes topic and the fact that I've thought of an interesting and probably original party combo I've started this topic

    party of four to get to max level at the end.

    Blade:

    Main use: "Jack of all trade's master of none" I'm using him mostly for fighting, and a tertiary mage

    Secondary use: Improved bard song, damage and buffing spells


    Jahiera:

    Main use: Fighting, mage disrupting, and in general causing chaos among enemy rank's

    Secondary use: Summoning, and healing.


    Aerie:

    Main use: Cleric spells and turning undead

    Secondary use: Mage spell's and fighting (only when heavily buffed.


    Imoen:

    Main use: Mage spells obviously :rolleyes:

    Secondary use: theiviery and unknown to most Imoen for a short period at a time, can make probably one of the best fighters with the right spells and proper use of abilitys.

    I'm currently struggling to get through spell hold right now, but many quests back on the mainland is still to be done or completed. I can see the party becoming potentialy one of the more powerful combinations later on if played right.
    should I take any more people and if so who?

    [ December 04, 2003, 10:44: Message edited by: casey ]
     
  2. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Why not. Some good casting in sight, isn't it?

    The blade for high casting level, and for some fighting. Jaheira as the tank. Aerie in her usual casting machine role. Imoen the big mage and passable thief. Your ass will be kicked sorely, but you'll grow powerful if you survive the initial period of pathetic weakness.
     
  3. Evil Dad Gems: 15/31
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    Tanking is where you are most limited. Jaheira is a good tank, but whilst she's doing this she can't be casting her spells. With the number of arcane casters you have, you could swap Aerie for Anomen to give you another tank. Alternatively you could take a tank like Korgan for those difficult areas.

    The best potential figter in your party would be your Blade. Two-weapon fighting + High level + Tenser's Transformation is an awesome combination.

    For tanking try this - defensive spells + defensive spin, then let the enemies concentrate on the Blade whilst the rest of the party kick butt.
     
  4. casey Gems: 15/31
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    I have the NPCs I have for now for the quest's and interactions. I've played through so many times that been as powerful as possible just doesent hold interest for me anymore.

    And BTW you can probably tell that I love casting spells looking at the combination :)
     
  5. dragoon169 Gems: 3/31
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    Give your Blade the Ring of Free Action when he's in Defensive Spin :)
     
  6. casey Gems: 15/31
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    Well right now my Blade completly suck's in melee compared to Jahiera.

    But on the other hand some classes can beat the absoulute **** out of another early game, but by the time they get to high level's the tables turn in favour dramatically for the weaker class, who is then able to wipe the floor with them.

    Keldorn and Haer Dalis for example. In early and mid game Keldorn can potentially kill Haer without breaking a sweat but by ToB Keldorn had better watch his backside or else :)
     
  7. Neriana Gems: 6/31
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    I used Jaheira, Aerie and Imoen together to great effect. I had more fighter-types to fill out my group, but I don't think they're necessary. You've got offense and healing well covered, Imoen can be your archer, Jaheira can tank. If Blades are as good at melee as everyone says (never played one) you shouldn't have any problems.
     
  8. Scythesong Immortal Gems: 19/31
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    A magically oriented party - bad if you're still on your early levels, but you shouldn't be having problems by mid-game. :)

    You should be able to handle any situation when everyone has been equipped right. You don't need to take anyone else in, except for banter or roleplay.
    Melee will not be a problem later - but with the right spells, every one of you can wade into battle easily. You also have three potential tanks for heavy battles - Aerie, your Blade and Jaheira. Non-boss battles will be your pain, though. If you don't like resting too much, your Blade should play as a warrior and Jaheira and Aerie should have lots of long-lasting summons. (Aerial Servants, fire elementals, etc.)
    Imoen should be enough for the offensive casting.
     
  9. casey Gems: 15/31
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    I discovered that Jahiera has an improved conjure animals (level six) spell.

    Instead of the usual she summons's greater Bearwere's (or is it werebear's?) which to put it mildly really, really, really, kick ass.

    There like mountain bear's except they have a AC of 0, HP of 160, regenerate at least 10 hp a second, have 50% resistance to all non-physical attacks, 22 str, and attack 3 times a round (6 when improve hasted) Can Jaheira summon these because she is a Druid? or is it because I have ease of use mod, Un-nurfed(is that a proper word?) spell progression? if it's the later then that fix is way overpowered, in fact try playing a Blade with that fix enabled, and overpowered doesn't even come close.
     
  10. Blackhawk Gems: 14/31
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    The saving grace of the Thief Pool is the "Use Anything" special ability. I played a standard thief last time through Baldur's Gate and, by the end of ToB, I was a jugernaut of destruction.

    Because my character could use every armor, ring, weapon, etc... I was able to get my AC to -12!

    The Blade's fighting skills should really help!
     
  11. Xei Win Toh Gems: 17/31
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    Casey - The Greater Bearweres from Conjure animals is a part of the Shapeshifter Rebalancing component of Weimer's Ease-of-Use mod. Just so you know ;)

    Blackhawk - -12 AC? whee. I've had Viconia at -12 without use any item, and my Swashbuckler had -24 :jawdrop: AC at the end of ToB!
     
  12. Blackhawk Gems: 14/31
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    -24? How did you manage that?! :eek:

    Damn, at -24 even that +12 Hackmaster couldn't hit you! :D
     
  13. Xei Win Toh Gems: 17/31
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    Actually, i don't really know :confused:
     
  14. Scythesong Immortal Gems: 19/31
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    Nope. IIRC (and from a good friend who patiently soloed an Avenger through BG2) Mountain Bears have been overpowered ever since SoA.
    To put it bluntly, they're the strongest non-HLA summons available. (and you can summon two with one casting)
    The ease-of-mod simply makes them stronger, I think.
     
  15. Mayfairy Gems: 8/31
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    I had -13 AC in chapter 3. My swashbuckler had that, and Mazzy. Minsc had -10 and my Cleric had only -9 as did Valygar. My wild mage protagonist had only -3 but she was permanently invisible and non-detectable, so it didn't had too much of a worry.
    I created new party after finishing Bodhi the second time. Chaotic evil Fighter/Thief/Mage paired with Valen is awesome couple of destruction. Those cowled enforcers and Amnish soldiers which I have to kill everytime I go somewhere in the city have really nice full plates (1800 GP / soldier = 4) when trying to gather money for Robe of Vecna. :)
     
  16. casey Gems: 15/31
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    I'm really starting to hate these Bearweres.

    Powerful as they may be they keep taking all of major ememies for me I killed Firekraag with only my Blade and two of the little bastards, and one of them ended up dying after taking enough damage each to kill a tank heavy party at Least three times over :eek: sheesh talk about overpowered.

    In ToB should I keep the party as it is or should I take more people? maybe I should take Anomen because Aerie isn't leveling up very fast and I know enough to know that both Clerics and mages are a lot more important in ToB, but I think as far as mages go at least I'm ok.

    And also I don't want Keldorn for his Dispel magic since Imoen will be high enough level by ToB in a party of four to dispel nearly anything without taking down my Blades own protections unlike Keldorn who's Dispel magic is like double edge sword in that it takes down the defences of the people you don't want i.e me.
     
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