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A History of Dungeons & Dragons Online

Discussion in 'Game/SP News & Comments' started by Urithrand, Jan 5, 2007.

  1. Urithrand

    Urithrand Mind turning the light off? ★ SPS Account Holder Veteran

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    Anyone who plays Dungeons & Dragons Online today will know that the game is constantly undergoing a series of changes, from hotpatches to new quests, even rule tweaking. Over at Ten Ton Hammer, one of the board members known as Darkgolem has posted a history of the major changes in the game, ever since the first whispers of beta were heard (and giving us a few nice screenshots to look at). Have a look:

    Reflecting upon DDO since I played it in Beta, there have been a lot of changes that have occurred in the game which are interesting to remember. A lot of strides have been made in the game toward making the game more fun, interesting and diverse since it came out. Not all the changes have been ones I have liked, but overall they have been pretty good. So I thought I would run through some of them, to give our readers who have not been along for the whole ride a bit of perspective toward how far DDO has come.

    September 2004:

    This is the oldest statement I could find regarding Dungeons and Dragons being put into beta. I immedeatly registered on the web page, and followed it’s threads occasionally, but that’s about it. Pretty much all that was available for many months to follow were fragments of information about what was to come. There were a lot of comments about action points, which no one really “got”. The big thought on the forums were some theorizing on builds, and whether a party full of clerics with a single rogue would be overpowered (because they could summon lots of summoned monsters, heal themselves, and so on). If you ever wonder why summoned monsters are so wimpy, blame that thread, since the developers read it and (I speculate) acted upon it.


    Whether you're an old player reminiscing, a new player catching up on what's been happening to date or just interested, it's worth a look.
     
  2. Kitiara Gems: 14/31
    Latest gem: Chrysoberyl


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    My first experiences with D&D were of course pen & paper. However, alot is to be said about playing D&D in an online environment. For one, it is a lot easier to become your character in an online environment as you are not visually face to face. You can BE your character, delve deeply into the fantasy and also visualize the characters you are playing with as they would have you visualize them rather then your view. There is an element to online play that expands on the game, making it more a play on one's imagination, more... real...

    I had alot more fun playing on mirc than I ever did playing pen & paper, and much more fun than playing Baldurs Gate. It is way too versitle and customizable to label once it gets into the online environment. Each game/session becoming its own version of D&D. It is all imagination as it was and should be.
     
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