1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

A multiplayer created "all the same class" party?

Discussion in 'BG2: Throne of Bhaal (Classic)' started by casey, Feb 6, 2004.

  1. casey Gems: 15/31
    Latest gem: Waterstar


    Joined:
    May 18, 2003
    Messages:
    711
    Likes Received:
    0
    I think it's self explanatory enough but here's an example anyway.

    Kensaix6
    theifx6
    mage, bard, paladin etc.x6

    Now before anyone goes and say's something along the lines of "but the interactions from the npc's are one of the best part's", Yes I totaly agree on that, but it get's boring after a while and the npc's only limits all the tactical possibiltys and such things as that.

    So what class or kit would it be possible to complete the game on?

    The kensai for example I could imagine even from Irenicus's dungeon could devestate anything in melee but they need regen items to survive and you need to be careful that they don't die in three seconds flat, and then they have to miss out on the spell and item only protections, like the Amulet of power.

    anyway most of you would be expirienced enough without me needing to rant so post away :)
     
  2. Rastor Gems: 30/31
    Latest gem: King's Tears


    Joined:
    Jul 8, 2002
    Messages:
    3,533
    Likes Received:
    0
    How about Monk x6?
     
  3. Magic Snack Gems: 2/31
    Latest gem: Fire Agate


    Joined:
    Feb 5, 2004
    Messages:
    38
    Likes Received:
    0
    Six mages is the way to go. It might be a little tough at the beginning, but lots of spells make for lots of power.

    Do you have any restrictions on class variatons? For instance, I can see an all cleric party having a much harder time than a party that allows a CM, FC, and CT.
     
  4. Splunge

    Splunge Bhaal’s financial advisor Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Jun 7, 2003
    Messages:
    6,815
    Media:
    6
    Likes Received:
    336
    Six Inquisitors. You'd have True Sight and powerful Dispells coming out of your ears.
     
  5. Xei Win Toh Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Oct 14, 2003
    Messages:
    924
    Likes Received:
    0
    Six fighters, dualled to various things.
     
  6. GI Gems: 5/31
    Latest gem: Andar


    Joined:
    Aug 26, 2003
    Messages:
    102
    Likes Received:
    0
    Its not terribly hard if you know what you are doing (except Bardx6, at least for me :D )

    Btw, I think someone wrote the story of a Thiefx4 (multiclass) party, which you can read in the Creative Surge.
     
  7. Death Rabbit

    Death Rabbit Straight, no chaser Adored Veteran Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Mar 25, 2003
    Messages:
    6,103
    Media:
    1
    Likes Received:
    241
    Gender:
    Male
    What about kits? Or specialist schools? Are they allowed?

    A great all-mage party would look like this, if allowed:

    Conjurer
    Evoker
    Illusionist
    Necromancer
    Wild Mage
    Sorcerer

    That would be awesome.
     
  8. Loerand

    Loerand My heart holds no fear for death

    Joined:
    Oct 27, 2002
    Messages:
    1,346
    Likes Received:
    0
    If kits are allowed, I would certainly take Druidx6. Lotsa possibitlities there.
    And it might be fun too :D
     
  9. casey Gems: 15/31
    Latest gem: Waterstar


    Joined:
    May 18, 2003
    Messages:
    711
    Likes Received:
    0
    yes
     
  10. Meatdog Gems: 15/31
    Latest gem: Waterstar


    Joined:
    Dec 4, 2003
    Messages:
    788
    Likes Received:
    0
    Barbarian x6

    or

    Berserker x6

    Depending on if you want damage resistance or better armor and Grand Mastery. Both teams have rage to shrugg of all those annoying effects the enemy mages throw at you.
     
  11. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    Joined:
    May 15, 2003
    Messages:
    12,434
    Media:
    46
    Likes Received:
    250
    Gender:
    Male
    If kits are allowed, then almost any class would work. Heck, people go solo, so any party of six should be able to work. I however, would take six theives. I'd have 3 swashbucklers that would make decent tanks, 1 assassin for the backstab, and 2 bountyhunters to throw traps (yes, bountyhunters can literally throw their special traps).
     
  12. Jaguar Gems: 27/31
    Latest gem: Emerald


    Veteran

    Joined:
    Nov 22, 2003
    Messages:
    2,542
    Likes Received:
    0
    Gender:
    Male
    Definitely agree with Daephon. The Druidx6 team would relly kick.
     
  13. Barmy Army

    Barmy Army Simple mind, simple pleasures... Adored Veteran

    Joined:
    May 26, 2003
    Messages:
    6,586
    Media:
    2
    Likes Received:
    162
    6 X paladin party (if you can choose kits) would be best imo.
     
  14. Death Rabbit

    Death Rabbit Straight, no chaser Adored Veteran Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

    Joined:
    Mar 25, 2003
    Messages:
    6,103
    Media:
    1
    Likes Received:
    241
    Gender:
    Male
    Imagine 6 Archers. Kill everything in the game, at a distance. :eek:

    Think about it - the game would almost be too easy.
     
  15. Xei Win Toh Gems: 17/31
    Latest gem: Star Diopside


    Joined:
    Oct 14, 2003
    Messages:
    924
    Likes Received:
    0
    @Death Rabbit: I gotta try that, if dualclassing is illegal.

    Otherwise, 6 fighters, keeping one pure, dualling one to thief, one to cleric, one to druid, and two to mage would kick all ass possibly thinkable of.
     
  16. dmc

    dmc Speak softly and carry a big briefcase Staff Member Distinguished Member ★ SPS Account Holder Resourceful Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!)

    Joined:
    Dec 13, 2001
    Messages:
    8,731
    Media:
    88
    Likes Received:
    379
    Gender:
    Male
    Sorry, I think 6 sorcerors would probably be the easiest, considering that I think the sorceror is the easiest to solo. Just devastating, they all have a baseline set of nasty spells and then they can branch out with different summons and magic piercing spells. Some of the hardest tactics are deciding which spells to take with a solo. With 6, that's no problem any more.
     
  17. casey Gems: 15/31
    Latest gem: Waterstar


    Joined:
    May 18, 2003
    Messages:
    711
    Likes Received:
    0
    Actually I think the only thing that makes mage's truly powerful is the Robe of Vecna and Amulet of Power, otherwise without it, anyone thats not a Sorcerer with prot. magic weapons would be hard pressed to kill someone like a Paladin or someone with 127%MR, well the odds would still be in favour of the mage, but how many Sorcerers would be able to prepare against everything? most player would only take pro magic weapons and stoneskin and expect to be prepared from everything, but if I was in a PvP battle and I was an Inquisitor with 100+MR I'd alway's keep a normal weapon just in case something like this would happen, and the mage would be toast, and here is how it would go.

    Assuming the Mage know's about my MR they would take a Spell trigger with prot. from magic weapons, stoneskin and someother protection, the chain contingency would take my MR down 90%, and the mage starts to cast a time stop.

    This whole time I'd use one of my dispel magics, with truesight preactivated, to dispel any invisibility, and I would then cut down the mage before the time stop is complete.

    With the robe of Vecna however the Paladin would definatly lose, but the Paladin doesn't need to rely on special items like the mage does, helpful? definately, nessecary? not at all.

    When you mentioned specialest schools I assumed you meant the Mage which is ok since it doesn't exactly matter anyway, and also I thought the title was clear enough.

    If you wan't to duel one of your characters then fine, but they ALL have to be the exact same, kit, class, MC etc
     
  18. Scythesong Immortal Gems: 19/31
    Latest gem: Aquamarine


    Joined:
    Oct 28, 2003
    Messages:
    1,111
    Media:
    10
    Likes Received:
    6
    Six...
    Fighters/Barbarians: Not a bad idea, though you'll have to learn to make up for a lot of things. Would be the most interesting.

    Thieves: Managing this would be hard, though it'll make a very good challenge. But it'll be very well worth it.

    Mages/Sorcerers/Monks/Paladins/Bards: This isn't Diablo 2! :D

    Rangers: Would be similar to six fighters, but easier. (Rangers are more versatile.)

    Clerics: Nothing's gonna kill this party, that's for sure.

    Druids: More interesting than a six-cleric party, since Druidic spells are more of the offensive/summoning type.

    [ February 08, 2004, 07:43: Message edited by: Scythesong Immortal ]
     
  19. casey Gems: 15/31
    Latest gem: Waterstar


    Joined:
    May 18, 2003
    Messages:
    711
    Likes Received:
    0
    I'm not sure if I agree with this...

    I realize that a party of Clerics has no short supply of healing, and can become good at melee and offensive spells later on, but how exactly would they survive to that stage?

    Still I imagine it would be funny from an rp prespective to take .
    Preist of Lathanderx3
    Preist of Talosx3
     
  20. Lacessit Gems: 4/31
    Latest gem: Sunstone


    Joined:
    Oct 17, 2002
    Messages:
    87
    Likes Received:
    0
    I remember a guy at another forum I used to be on writing about his 6 sorcerer party. It got real funny sometimes, but I guess that it gets way too easy after a while. I mean, a dragon dies within instants if you have the right protections, summons and lower resistance :D
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.