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About classes and teachings.

Discussion in 'Planescape: Torment (Classic)' started by Sydax, Jan 13, 2006.

  1. Sydax Gems: 19/31
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    [​IMG] Man, I just forgot the names...
    Well, I met this guy in the Hive who can teach you the use of weapons, and he asked me if I wanted to be a fighter, I agreed and learnt the use of some weapons, I focused in fist and axes because those are the weapons I have; but I'm sure that I will start all over at some point because of this. So the question is if once I started the training (the guy told me that I can come back once I level up)I can train for mage and or thief. How the classes work? Is like BG games, that you can be double class but you can't use armor as a mage, etc,.?
    Thanks!
     
  2. olimikrig

    olimikrig Cavalier of War Distinguished Member ★ SPS Account Holder Resourceful Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    No... you can only always be one class at a time. Whenever you want to stop advancing (and stop using) one class and instead learn another class, you will have to either a) talk to an NPC commrade and ask him/her to train you (i.e. Dak'kom re-teach you warrior and mage class, Annah Thief class, etc.), or b) find an NPC who are willingly to teach you how to become a certain class (i.e. Macbeth [sp?] in Ragpickers Square). Iirc there's no armour for NO at all...

    The other thing is proficiencies (which I think is what you're talking about with "fists" and "axes"). For those you will have to find a trainer who can train you further in the use of weapons. None of the joinable NPC's can do this (afair). You gain proficiency points at lvl up, but cannot distribute them without the help of a NPC capable of teaching you.

    P.S. Whenever you learn a new class you won't completely loose what you've learned about your former class, but just stop advancing in it, and of course you won't gain the benefits of that class either. You can always (if you got one who can teach you) go back to an old class and pick up where you left.

    [Mebbeth/Macbeth - it's all the same to me :p :rolling: ]

    [ January 13, 2006, 17:23: Message edited by: olimikrig ]
     
  3. Montresor

    Montresor Mostly Harmless Staff Member ★ SPS Account Holder

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    The fighter trainer is called Porphyron.
    The mage trainer is Mebbeth (Macbeth is a guy in a play by Shakespeare :) ).
     
  4. Colthrun

    Colthrun Walk first in the forest and last in the bog Veteran

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    Shakespeare also had his characters talking to skulls :grin:

    Sorry, completely :yot: but I couldn't resist...
     
  5. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    THe class system for Nameless is really unique. Nameless can only use and advance in one class at a time -- but can shift from class to class easily.

    Nameless starts as a fighter. He needs to be trained to be able to level as a mage or thief, just as he needs training to get better with weapons. To shift back and forth he needs someone that knows the class to help him. That's where Dak'kon and Annah come in. Dak'kon can help Nameless shift between the mage and fighter classes. Annah can help Nameless shift between fighter and thief classes. When Nameless is one class he has no access to the knowledge/skills of the other classes.

    Axes is an excellent area to train in, the Godsmen have a great axe. If you're using Annah, punch daggers is not so good to train in (you'll want to give the best ones to her). There are very few AC enhancing items in the game (no armor for Nameless, although Annah and Fall-From-Grace have some good options).
     
  6. Prine Gems: 11/31
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    It's good to put some points into knives, since they're the only weapon you can use as a mage, and the Fingernail is the best non-endgame weapon available barring the Hammer of Comminution (so maybe blunts as well for a pure fighter). It's no big deal which weapon you choose, though.

    You always use the best THAC0 of any of your three classes, and that also applies for attacks per round, lore, etc. For example, if your Nameless One has 13 levels of fighter and he's currently a mage, he'll still have the fighter's base THAC0 8 and 4/2 attacks per round. This also works for weapon mastery/grandmastery, in that you can get to level 13 as a fighter, train knives up to grandmaster level, switch to a mage and still benefit from that.

    Also, the game will mix and match your saving throws so that it takes the best of each value from all three of your classes: a Nameless One with 13 levels of fighter and 16 levels of mage will save vs death at 5, polymorph at 6 and breath at 5, and then wands at 5 and spells at 6.

    Basically, regardless of which main class you intend your Nameless One to be, get some fighter levels under your belt, because you always benefit from those fighter levels.
     
  7. Bion Gems: 21/31
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    Actually, you retain almost all of your fighter abilities when you switch to another class, including THAC0, weapon proficiencies etc. The only abilities you lose are 1) the ability to use fighter-only items, and 2) the ability to use fighter-only weapons (axes, hammers, and swords). So for example, if you train as a mage, you essentially become some kind of Fighter/Mage, tho you will only gain XP in the class you are currently.

    However, if you have both Fighter and Mage levels, and switch from Mage to Fighter, you lose all Mage abilities. Same for thieves.

    As for weapons, lets look at who can use what:

    Fists (unarmed): All
    Fists (punch daggers): Fighter, Thief
    Edged (daggers): All
    Edged (swords): Fighter
    Clubs: Fighter, Thief
    Axes: Fighter
    Hammers: Fighter

    Thus, it really only makes sense to put weapon proficiency points in Axes if you plan to exclusively play a Fighter. On the other hand, if you wanted to build a Fighter/Mage, you'd probably put most points into Edged Weapons and use daggers (you couldn't use swords, and besides, there's only one or two swords available the entire game).

    But I wouldn't worry so much; you can still finish the game even with an inefficient Nameless. So just do what seems natural your first runthrough...

    [Edit: yeah, what he ^ said...]
     
  8. Sydax Gems: 19/31
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    Great information guys, Thanks!

    Yes!, Porphyron, that guy.

    Can't remember who was the guy talking to a skull.
    To be... or not to be, that's the question.
     
  9. Montresor

    Montresor Mostly Harmless Staff Member ★ SPS Account Holder

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    Hamlet, Prince of Denmark. (Way :yot: - I know ...)

    Back on topic: The great thing about PS:T is that you'll probably want to play it again - and again .... so you'll have plenty of opportunity to fix any mistakes you make on your first run through. :) Besides, fighting is not very important in PS:T. So don't worry if you place a proficiency point wrong, or something like that.

    [ January 15, 2006, 14:24: Message edited by: Montresor ]
     
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