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About the Monsters

Discussion in 'BG2: Shadows of Amn (Classic)' started by Satiana Fearbringer, Jul 9, 2001.

  1. Satiana Fearbringer Gems: 11/31
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    [​IMG] Why is it that you can't take the monsters that you summon across the different parts of the maps or areas?

    For instance when you want to go down a flight of stairs of something. If the spell is going to last for a certain period of time, then I think that you should be able to use them for that whole time. I don't think that it should be dependent on whether or not you leave one area for another.

    I want the creatures that I summon to be able to travel with me until they are unsummoned. I think it sucks that they stay where you last left them and then get wasted on nothing.
     
  2. ayecapitan Guest

    [​IMG] Monster Summoning works the way it is and 'tis not in our power to make it work otherwise.
     
  3. Satiana Fearbringer Gems: 11/31
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    Yes, while that it is true that it is not in our power to change it, it is in someones power and I hope that someday they do change it.

    Doesn't anyone else find it annoying and kind of rude? Or am I just the only one?

    Better yet, does anyone know why it works that way? Like a rule or something from the pen and paper days?
     
  4. ayecapitan Guest

    My version of why it works this way

    It works this way to disallow players to summon hordes of creatures in advance and engage in battle with the armies ready. You have to spend time to cast summonings during battle, not before.
     
  5. Blackthorne TA

    Blackthorne TA Master in his Own Mind Staff Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I would guess programming expediency. It was probably difficult to do, and so was not done...
     
  6. Ragusa

    Ragusa Eternal Halfling Paladin Veteran

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    [​IMG] :rolleyes: Monstersummoning :rolleyes: monstersummoning ... is :rolleyes: .. ok, not today :p :D

    [This message has been edited by Ragusa (edited July 09, 2001).]
     
  7. Shadowcouncil Gems: 29/31
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    Well the monsters stay for a number of rounds (for example in Monster Summoning that's 3 + 1 per level of the caster. If I remember correctly, a round in AD&D terms is about 6 seconds. In the time that you would travel to another area the moster will are long time unsummoned when you reach the other area, even while moving to an area that's rather close to where you are.

    The technical problem is I think is that it's not possible to auto-save with additional people/animals in your party.
     
  8. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    It's an engine limitation. Initially it was supposed to be partly fixed at least for the game monsters (those that you DON'T summon), but we know how that turned out. Sometimes it works, sometimes it doesn't. I know the Bridge District lich didn't follow me out of his hole in the wall, even though he's supposed to. (And there was talk of monsters following you across maps... Never happen.)

    So for summoned monsters, it was left out completely.

    [This message has been edited by Taluntain (edited July 09, 2001).]
     
  9. Satiana Fearbringer Gems: 11/31
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    Ahhh. So basically it is a technicality of the game.

    And I guess that if the monsters you summoned to protect you could cross, then so would the ones who were after you and that would only be fair. That would not be much fun though.

    I just thought if you do all the work to summon them, you should be able to keep them for their duration. Oh well. eh?

    [This message has been edited by Satiana Fearbringer (edited July 09, 2001).]
     
  10. Extremist Gems: 31/31
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    No, no, geez...

    They could use five global variables for MAX five creatures you summon to make them follow you... It is not so complicated with Infinity Engine Scripts system.

    But they just got lazy I suppose or they're dull :mad: :mad:


    About monsters - of course they could do the same thing. Why they haven't do that beats me...

    [This message has been edited by Extremist (edited July 09, 2001).]
     
  11. Septic Yogurt Gems: 9/31
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    Perhaps the developers thought: If we don't bother implementing this, will less people buy the game?

    They came up with the obvious answer and left it out.

    My theory anyway.
     
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