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at what levels do mules really work?

Discussion in 'Icewind Dale 2' started by why2not, Jan 26, 2006.

  1. why2not Gems: 1/31
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    I noticed last night... 2 person party relativly low level (I think they were 6 and 5). I got 250 XP for killing a orc firestarter (I think).

    So that worked out to 125/party memeber.

    I then added in a 1st level mule & my XP for the same kill went up to 300. But since it is now split, that only worked out to 100/party member.

    Since it appears that they're a lot of people who like to "experiment" and run numbers, I thought that someone might know where the mule break-even point occurs.

    Thanks
     
  2. Mudde Gems: 9/31
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    I found some kind of CR-list here:
    http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp

    To calculate the break point you have to have a lot of factors as inputs: Your party size and your party level are easy to know, but the size of party you are supposed to have to get a fair CR throughout the game and the amount of extra quest you are supposed to do to keep your party at the same level as monsters CR are harder to know.
    Otherwise you can just use common sence and add a mule when you feel you don't get enough xp.
     
  3. kmonster Gems: 24/31
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    There is no common break-even point. It depends on the number and levels of your party members, number of the mules and the level of the monsters you face.

    If you take a look at the MONCRATE.2DA file you can calculate it for yourself.
    There is one in the ExtendedTables40 mod for example if you look at SP.

    Level9 is the first level where you might not get any XP, it's not worth adding mules before.

    I wouldn't add mules too early.
    You might get extra XP early, but because of the slower XP gain you won't benefit from it at the end.
     
  4. JT Gems: 12/31
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    Like kmonster said, exp depends on a lookup table, and not solely on a formula, so you'll pretty much have to use the lookup table in every case. Basically, the higher your party level, the more useful mules are, since they'll drop your party level more.

    If you don't mind controlling a lot of characters, you might as well give the the mules useful race/class/stats, and de-squat them to help with the hard battles in the final chapter.
     
  5. kmonster Gems: 24/31
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    You don't need mules at all. The game is easy enough without muling or level-squatting.

    You can reach level30 faster and easier in Fell Wood (chapter3) by fighting respawning skeletons if you really need it.
     
  6. Faraaz Gems: 26/31
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    It takes A LONG time though...faster if you use a mule then! :D
     
  7. kmonster Gems: 24/31
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    No, it works pretty fast in Fell Wood if you know how to do it and if you haven't squatted your levels too high already.
     
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