1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

at what levels do mules really work?

Discussion in 'Icewind Dale 2' started by why2not, Jan 26, 2006.

  1. why2not Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Jan 24, 2006
    Messages:
    3
    Likes Received:
    0
    I noticed last night... 2 person party relativly low level (I think they were 6 and 5). I got 250 XP for killing a orc firestarter (I think).

    So that worked out to 125/party memeber.

    I then added in a 1st level mule & my XP for the same kill went up to 300. But since it is now split, that only worked out to 100/party member.

    Since it appears that they're a lot of people who like to "experiment" and run numbers, I thought that someone might know where the mule break-even point occurs.

    Thanks
     
  2. Mudde Gems: 9/31
    Latest gem: Iol


    Joined:
    Aug 12, 2004
    Messages:
    322
    Likes Received:
    3
    I found some kind of CR-list here:
    http://www.wizards.com/dnd/DnD_DMG_XPFinal.asp

    To calculate the break point you have to have a lot of factors as inputs: Your party size and your party level are easy to know, but the size of party you are supposed to have to get a fair CR throughout the game and the amount of extra quest you are supposed to do to keep your party at the same level as monsters CR are harder to know.
    Otherwise you can just use common sence and add a mule when you feel you don't get enough xp.
     
  3. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    There is no common break-even point. It depends on the number and levels of your party members, number of the mules and the level of the monsters you face.

    If you take a look at the MONCRATE.2DA file you can calculate it for yourself.
    There is one in the ExtendedTables40 mod for example if you look at SP.

    Level9 is the first level where you might not get any XP, it's not worth adding mules before.

    I wouldn't add mules too early.
    You might get extra XP early, but because of the slower XP gain you won't benefit from it at the end.
     
  4. JT Gems: 12/31
    Latest gem: Moonstone


    ★ SPS Account Holder Veteran

    Joined:
    Jun 19, 2005
    Messages:
    498
    Media:
    11
    Likes Received:
    11
    Gender:
    Male
    Like kmonster said, exp depends on a lookup table, and not solely on a formula, so you'll pretty much have to use the lookup table in every case. Basically, the higher your party level, the more useful mules are, since they'll drop your party level more.

    If you don't mind controlling a lot of characters, you might as well give the the mules useful race/class/stats, and de-squat them to help with the hard battles in the final chapter.
     
  5. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    You don't need mules at all. The game is easy enough without muling or level-squatting.

    You can reach level30 faster and easier in Fell Wood (chapter3) by fighting respawning skeletons if you really need it.
     
  6. Faraaz Gems: 26/31
    Latest gem: Diamond


    Joined:
    Sep 26, 2003
    Messages:
    2,403
    Likes Received:
    0
    It takes A LONG time though...faster if you use a mule then! :D
     
  7. kmonster Gems: 24/31
    Latest gem: Water Opal


    Veteran

    Joined:
    Aug 8, 2005
    Messages:
    1,917
    Likes Received:
    28
    No, it works pretty fast in Fell Wood if you know how to do it and if you haven't squatted your levels too high already.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.