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Auramaster Druid Kit v5 released!

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Sikret, Feb 18, 2007.

  1. Sikret Gems: 13/31
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    The new version of Auramaster Druid Kit is available now. Read everything here.
     
  2. Decados

    Decados The Chosen One

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    Interesting. However, I've already started a game with v4 installed, so I probably won't be using v5 for a while (as I've a whole heap of mods sitting after it in the install order, I'd rather not touch it just now).
     
  3. Sikret Gems: 13/31
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    Ok, just be careful not to get Cernd Killed if he is in your party. The main problem with v4 was that if Cernd was killed and resurrected, he would lose all of his abilities. The problem is fixed in v5.

    The other problem (which is also fixed) was a minor conflict with IA, but it's not a big deal.
     
  4. Decados

    Decados The Chosen One

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    Alrighty, I'll just have to load if he dies.

    Out of curiosity, what was the conflict with IA?
     
  5. Sikret Gems: 13/31
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    As you know, Auramasters have access to new druidic versions of a few wizard spells. They are actually druidic duplicates of wizard spells.

    In v4, Auramasters could cast new versions of Breach, Lower Resistance, Spell Shield and Protection from Magical Weapons among their other spells. On the other hand, these spells are checked in some of IA's scripts, but only the standard wizard versions of the spells are checked. Hence, if an auramaster (v4) cast his particular versions of these spells, the scripts in IA would fail to detect them. The practical consequence was that enemies would not show the intended reactions against the Auramaster (example: They would not cast Breach on an Auramaster who was protected from Magical Weapons, while they would cast it on a mage who was protected by the spell. They would fail to detect (or would not expect ;) ) an Auramaster casting such wizard spells).

    Also, some (though few and rare) powerful enemies in IA are immune to Lower Resistance and Breach spells. These immunities would also fail to work against Auramaster's specific versions of these spells.

    These (four) problematic spells are removed or replaced with other spells in the new version of Auramaster Druid Kit. As a result, Auramasters have a weaker collection of spells in v5, but in order to compensate this change, I have changed/improved the ability they gain at level 15. :)

    [ February 19, 2007, 09:15: Message edited by: Sikret ]
     
  6. Goli Ironhead Gems: 16/31
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    Well, that indeed is a powerful change. Is Auramaster even killable with that ability (regenerate 30 hp/round for 20 rounds) in action?
    Hmmh... perhaps I should try this myself, to test and see how powerful it actually is in practice.
     
  7. Faraaz Gems: 26/31
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    Is that continuous regeneration or is it a one hit of 30 hp every 6 seconds?
     
  8. Silverstar Gems: 31/31
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    Either way it looks powerful, interesting, and cool! :thumb:
     
  9. Decados

    Decados The Chosen One

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    Ah righty, that clears it up. Thanks Sikret.
     
  10. Sikret Gems: 13/31
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    @Decados
    You are welcome.

    @Faraaz
    5hp/second
     
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