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Basic question about Strength

Discussion in 'Baldur's Gate (Classic)' started by Harbourboy, Feb 12, 2004.

  1. Harbourboy

    Harbourboy Take thy form from off my door! Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    I have finally got Baldur's Gate after playing Icewind Dale II and hearing you guys rave about this Baldur's Gate thing.

    My ultra-basic question is this:

    What do the second set of figures in the Strength ability score mean? For example: 18/00. What does the OO mean and how do you get it?

    I'm sure I will feel really dumb when you tell me the answer.
     
  2. Meatdog Gems: 15/31
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    If the character is a warrior class (fighter, paladin or ranger) and has 18 str he gets an exeptional strength modifier, which ranges from 1 (01) to 100 (00). It make the bonusses from 18 str even better. At strength 18/00 (the best you can roll at the start) you get +3 to hit and +6 to damage as opposed to +1 to hit and +2 to damage for plain 18. There are intermediate bonusses but I'm too leazy to type them up.
     
  3. Late-Night Thinker Gems: 17/31
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    It essentially works like a percentage until STR 19. To give fighters more variation, STR 18 was further differentiated into like five more catergories. My numbers may be wrong, but it is like 18/01-18/25, 18/26-18/50, 18/51-18/75, 18/76-18/99, and then 18/00 is tops. Each higher category gives larger and larger bonuses.
     
  4. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    The bonuses:
    18/01-50 +1 to hit, +3 to dmg
    18/51-75 +2 to hit, +3 to dmg
    18/76-90 +2 to hit, +4 to dmg
    18/91-99 +2 to hit, +5 to dmg
    18/00 +3 to hit, +6 to dmg
     
  5. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

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    The 00 is a sub score for strength, based on a 1-100 scale. It's only used for characters with 18 strength as a method of differentiating characters from one another. You do get THAC0 and damage bonuses as applicable:

    18 (via spell/item) - +1 THACO, +2 damage, 200 lb weight allowance
    18/01 to 18/50 - +1 THAC0, +3 damage, 220 weight allowance
    18/51 to 18/75 - +2 THAC0, +3 damage, 250 weigfht allowance
    18/76 to 18/90 - +2 THAC0, +4 damage, 280 weight allowance
    18/91 to 18/99 - +2 THAC0, +5 damage, 320 weight allowance
    18/00 - +3 THAC0, +6 damage, 400 weight allowance

    edit: three responses while I was typing. Nice. :D

    [ February 12, 2004, 19:08: Message edited by: CamDawg ]
     
  6. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    I never understood what the difference was between 18/100 and 19. I know that 18/100 is +3 to hit and +6 to damage, while 19 is +3 to hit and +7 to damage, but it just seemed like that if you're 18/100, you're well, 19!
     
  7. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

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    It's the same as the difference between 18 and 18/01, I suppose. :D
     
  8. Aces Gems: 19/31
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    Well since the question was answered I'll just relate my first experience way back with Eye of the Beholder.

    That was my first AD&D type game.
    With my very first Party I was rolling for my Paladin and got 18/00 right away but thought that was bad and rerolled.

    How was I supposed to know that double zero was the best score!? :bang:
     
  9. Duke Eltan Gems: 14/31
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    Doesn´t the /XX score also increase carry weight and the open doors score?
    Or is it just lack of sleep that makes me think this is so?
     
  10. CamDawg

    CamDawg The gaze of the Wolf reaches into our soul Veteran

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    @Eltan

    Weight allowance is in my post above. :) The open doors/bend bars % is as follows (using the same progression as above): 20%, 25% 30%, 35%, 40%, and 45%.
     
  11. Duke Eltan Gems: 14/31
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    I missed that post. Seems my sleepy brain still functions to a certain point then.

    So, Harbourboy, you want a 18/00 score. Just keep rolling, rolling, rolling *starts singing* and you´ll get it :D
     
  12. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    Once while generating character (I usually do that in more than 45 minutes, except when I want an interesting character so I limit the character generation time) I rolled 18/00 after about 20-25 minutes (of course I wanted the total stats to be good so this value of Strength wasn't my purpose: it came accidently)
    Chances of the time needed to get 18/00 could be determined to get a precise average value which can be expected by all players, but I won't do that now.

    My suggestion: if you want 18/00, and it just doesn't want to come, keep rolling, you'll get it sooner or later . Just like in quantum mechanics :D
     
  13. Maertyn

    Maertyn There's nothing I cannot embrace! Veteran

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    [​IMG] Enable cheats and use CTRL+8, it's faster that way and you can max all stats you want. Don't bother the bad feeling you'll have while doing it - you save yourself a lot of time.
     
  14. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    IMHO this is a matter which every individual should decide on his/her own. I personally consider it as a cheat, and I do not regret spending more time in order to get better stats.
     
  15. Maertyn

    Maertyn There's nothing I cannot embrace! Veteran

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    [​IMG] Then I consider re-rolling for 90+ stats an exploit. It's really everyone's personal choice though.
     
  16. Wil Gems: 6/31
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    18/00 is not uncommon, try reallocating.
    It's harder to have 18/00 AND other good stats.
    A warrior needs 3 good stats, that's all:
    Str, Dex, Con
     
  17. Baronius

    Baronius Mental harmony dispels the darkness ★ SPS Account Holder Veteran

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    If my comment sounds hair-splitting, pardon me, but let me remind to the fact that Rangers and Paladins are also warriors, and they (especially Paladins) need higher value in other abilities too. I suppose you meant Fighter with the word warrior.
     
  18. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Plus, it's still a long shot to get 18/00 no matter how you allocate your points. I'd say that the odds of it happening are (unless some factor I'm not aware of is at work) 1 in 100. That means that you have to re-roll 100 times on average to get 18/00, and then be lucky enought to get that on a roll where your other stats are reasonably high enough. An 18/00 strength doesn't do me much good if all my other stats are around 10.
     
  19. Aces Gems: 19/31
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    It's really irrelevant in BG1 anyway.

    The strength tome makes any 18, 18/01-00 strength score 19.

    ;)

    Now I just found out in IWD that a item that gives +1 strength (permanent tome/potion or a temporary item; like the ring +1 strength) only moves you up to the next level.

    example:

    18/03 goes to 18/51 goes to 18/76 etc...
     
  20. Wil Gems: 6/31
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    Maybe I was very lucky each time, but when I wanted 18/00 and some other good stats, it wasn't too long to come, only some minutes, like:
    Str 18/00
    Dex 18
    Con 16

    For paladins and rangers, aren't the stats you need lifted if necessary, so that you have same odds?
     
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