1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Blood for the Abyss OoC Thread

Discussion in 'Role-play Corner' started by Ilmater's Suffering, Feb 9, 2006.

  1. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    World: Faydorn, a world, much like the Fay, with considerable connections to other worlds/planes. Faydorn has magical properties similar to a magnetic field that draws planar gateways, conduits, etc... to itself, greatly increasing Faydorn's contact with outsiders. This magical field also has an anchoring effect on outsiders, negating the effects of the likes of banishment or dismissal upon an unwilling outsider. Lastly, this magical field also draws in the divine energy of gods not present in this world, allowing any priest or cleric who is from another plane to operate as a cleric to their god with no hitches.

    Racial make up (core races):

    Humans: Humans are the most populous race, making up roughly 30% of the (core race) population. Tieflings and Aasimar together make up roughly 15% of the human population due to Faydorn's high contact with outsiders.

    Elves: Elves make up roughly 15% of the population, with Sun Elves being the most populous of the elven race making up roughly 35% of the elven race. The Sun Elves are responsible for bringing civilization to Faydorn and the greatest and most glorious civilizations on Faydorn are still those civilizations comprised of Sun Elves. Moon Elves are slightly less in population then the Sun Elves, making up roughly 30% of the elven population. The Drow in their subterranian kingdoms make up roughly 15% of the elven race. Wood Elves make up roughly 10% of the elven population, Silvans make up roughly 5% and Wild Elves make up about 4%. The remaining 1% is made up of the Aquatic Elves and Avariel, both who are remote and isolated, as well as inherently distrusted by the humans of Faydorn for their racial powers. Celestial Elves do not actually live within Faydorn, but often come to Faydorn for easy travel to other planes.

    Dwarves: In Faydorn, Dwarves make up 10% of the population, both the Shield Dwarves and Duergar are slowly dying out, while the Gold Dwarves are increasing in population. Shield Dwarves make up 30% of the Dwarven population, Khazerkas make up roughly 5%, Gold Dwarves who are increasing in population with the blessing of Moradin make up roughly 40% of the dwarven population and Duergar make up the remaining 25%. Shield Dwarves are still the most encountered of dwarves as they live the closest to the surface.

    Halflings: Halflings make up roughly 20% of Faydorn's (core race) population. Their hard work and other human like characteristics have helped them surpass the other longer lived races of Faydorn. Lightfoot Halflings make up roughly 50% of the halfling population and the vast majority of halflings encountered in human lands. Strongheart halflings make up roughly 35% of the halfling population, but are rarely seen outside of their native lands. Ghostwise Halflings make up roughly 15% of the halfling population and are rarely seen... even by other halflings.

    Gnomes: Gnomes make up roughly 15% of Faydorn's population. Rock Gnomes account for roughly 87% of the gnomish population. Jinx make up roughly 12% of the gnomish population and despite their overwhelmingly neutral evil nature, their delight in playing lethal pranks keeps them involved in human and gnomish society regardless of society's view toward them. Svirfneblin make up roughly 1% of the gnomish population, they are reclusive in nature, distrustful of others and distrusted by human society for their magical powers, they are not seen in human lands.

    Half-Elves: Half Elves make up roughly 5% of Faydorn's (core race) population, they are predominately half-moon elf, though all types of of racial make up for half elves can be found in Faydorn.

    Half-Orcs: Half-Orcs make up roughly 5% of Faydorn's population, they are generally distrusted in well off civilizations, but are excepted in many northern civilizations where prejudice is over looked if one can help with the society's survival.

    Civilizations: Feel free to make your own, as I haven't really made any up. However there is nothing like the Mongolian Horde at the height of it's power. In other words no civilization that can potentially take the forefront of the RP.

    Religion-the standard deities from the Player's handbook are followed by those native to Faydorn.


    RP rules (plagarizing Nika's suggestion).

    1. Read the 3 stickies at the top of the forum and make sure you understand them.

    2. Read the rules here and make sure you understand them.

    3. No manipulation of other's characters without permission or if a week has passed without a post from a person who has not placed themselves on the absence thread (if you think this is too little time or too much time, PM me and I will try to change it).

    4.No fighting in public, conflicts are to be handled by PM. If it cannot be resolved I will be forced to take matters into my own hands (so please don't let that happen).

    5.No PCs who's races have a +3 level adjust or higher (with one exception), due to the inhabitants of Faydorn's considerable contact with outsiders, they have come to fear and distrust races that have considerable natural powers, aside from the Khazerkas who are prodiminately Lawful Neutral and therefore mesh well with society (even if they are no more charismatic then their fellow Shield Dwarves), as well as being brought to human lands by their Shield Dwarf fellows.

    6.No PCs who start higher then level 4, these are average mercenaries and adventurers willing to risk their lives to get their names out there, only someone who doesn't have anything to loose would willing allow themselves to be hired for such a mission. Also the Churches and Holy Orders have troubles of their own and are unable to send their better warriors. (all you high level non-order bound good players, well, conveniently, you guys missed the summon for help).

    7.You may have multiple characters, but only 1 +1 enchanted item between them, these mercenaries/adventurers came north to seek fortune, they haven't found it yet. If you have an important heirloom item, I suppose you can sneak it in (so long as you don't go crazy with it's abilities).

    8.Keep weapons RP appropriate, most Warriors don't pick up a weapon because it's cool, but because it's a weapon that their father used or is readily taught within that society. While a Katana is appropriate for a culture similar to Feudal Japan, it propbably isn't for someone who's culture feels like Feudal France (unless he was say a adventurer on the high seas and spent considerable amounts of time within this nation/culture that has the Feudal Japan feel).

    Location-the city of Sunglow, a city of roughly 50,000 dedicated to the Sun God Pelor, Sunglow has an outerwall, an innerwall and a keep. Sunglow is located in the northern regions and is the city farthest north on it's respective continent. The city is predominately human, with the remainder mostly being shield dwarves.

    Government-Republic, formerly Feudalism. The Nobility still holds a good deal of power as they where never killed or removed from the city, but in the past where the nobility once had all the powre granted by their feudal rights, their power now extends as far as their money (which is still quite far).

    The Cambions:

    Roguush Skullsplitter
    Race-Half-Orc Cambion (meaning his mother was pure orc)
    Gender-Male
    Age-24
    Height-6'8"
    Weight-300 lbs
    Alignment-Chaotic Evil
    Class-Barbarian Level 15
    Str-29 (+8 racial bonus)
    Dex-18 (+4 racial bonus)
    Con-18 (+2 racial bonus)
    Int-10
    Wis-10
    Cha-8 (-2 racial bonus)
    Racial Bonuses-+2d8 hit dice on start up, Fly 30 feet with average maneuverability, natural weapons 1d4 claws, 1d6 bite, both treated as magical weapons, darkvision, damage reduction 10/magic, spell resistance 27, +1 natural armor, immune to poison, smite good
    Spell Like Abilities: 3/day Darkness, Poison, Unholy Aura, 1/day Desecrate, Unholy BlightContagion, Blasphemy, Unhallow, Horrid Wilting
    Skills (unmodified)-Intimidate 18, Listen 18, Survival 18
    Feats-Weapon Focus Greataxe, Iron Will, Power Attack, Improved Critical Greataxe, Cleave
    Equipment: Headtaker (Greataxe), Demon Hide (hide armor)
    Description-Roguush is extremely imposing and musclar, his face is primarily orcish in appearance, but two great horns protrude from the side of his head and slope downwards and his forehead is covered in many small horns. His long black hair is thrown back into a braid, his eyes are entirely blood red and his flesh a charred olive green. Black leathery bat wing protrude from his back like on all his brothers.
    History-Roguush, like all his brothers, was born an orphan, his orcish mother dying due to complications on an extremely painful delivery. Roguush survived his childhood and slaughtered his entire tribe for his own pleasure upon reaching adulthood. He his currently at the beck and call of his father who was recently summoned into this world.
    Level Adjust +4: Cambions are powerful creatures and level as if they where 4 levels higher then they really are.

    Celbrieth Hellsbane
    Race-Half-Sun Elf Cambion
    Gender-Male
    Age-143
    Height-6'2"
    Weight-200
    Aligment-Chaotic Evil
    Class-Conjurer Level 15
    Str-14 (+4 racial modifier)
    Dex-22 (+4 racial modifier)
    Con-10
    Int-27 (+6 racial modifier)
    Wis-10
    Cha-14 (+2 racial modifier)
    Racial Bonuses:Same as Roguush along with +2 to listen, search and spot and elven weapon profiencies.
    Spell Like Abilities:same as Roguush
    Skills (unmodified)-Concentration 18, Decipher Script 18, Knowledge (Arcana) 18, Knowledge (History) 18, Knowledge (Nature) 18, Knowledge (Planes) 18, Spellcraft 18
    Feats-Combat Casting, Scribe Scroll, Spell Penetration, Extend Spell, Greater Spell Focus Conjuration, Greater Spell Penetration, Heighten Spell, Drawing the Damned
    Items-Ring of Protection +2
    Description-Celbrieth is the closest that one could come to calling a Cambion delicate, his elven blood is evident everywhere within his features, he is slim and his features are chiseled, but two long gazelle like horns protrude from his chin. His blond hair is long and unbraided, his eyes are blue and his flesh white.
    History-an outcast, orphaned after his mother, a priest to the elven god Corellon Larethian, Celbrieth grew up in the care of druids who saw him as a necessary balancing agent, Celbrieth slew them all when he no longer needed their care. It was Celbrieth who brought his father forth from the Abyss.

    Darran the Ravager
    Race-Cambion
    Gender-Male
    Age-21
    Height-6'4"
    Weight-230 lbs
    Alignment-Neutral Evil
    Class-Bard Level 9, Plane Singer level 4
    Str-16 (+4 racial modifier)
    Dex-20 (+4 racial modifier)
    Con-14 (+2 racial modifier)
    Int-20 (+4 racial modifier)
    Wis-8
    Cha-23 (+2 racial modifier)
    Racial Bonuses-same as Malkath
    Spell Like Abilities-3/day Darkness, Poison, Unholy Aura, 1/day Desecrate, Unholy Blight, Contagion, Blasphemy, Unhallow
    Skills (unmodified)-Bluff 16, Disguise 12, Hide 12, Knowledge (Planes) 16, Move Silently 12, Open Lock 10, Perform (Sing) 12, Sleight of Hand 16, Spellcraft 16, Tumble 12, Use Magical Device 16
    Feats-Combat Reflexes, Dodge, Magical Aptitude, Persuasive, Improved Intiative, Weapon Focus Rapier
    Items-Rapine (Rapier), Leather Armor +3
    Appearance-This Cambion would be handsome if you could ignore the two curved, bull like horns sticking out of his forehead and his batwings. He is very debonair and charming the majority of the time, he could be a lady's man if he perferred to take women when they where willing. Darran's deep blue eyes become sicking whenever a beautiful woman enters the room and the visage worsens the younger the girl gets, reaching it's zenith with a girl who has just come into "bloom".
    History-Darran was born to the daughter of a powerful noble who had been raped by Abbazoth after allowing the noble man's courtmage to summon him up from the Abyss, only to break free from the wizard's magic. Darran's history is rather dark as he began to develop, bound thuroughly by lust and the drive to spread his tainted seed, Darran used his demonic powers to earn himself the title the Ravager leaving a almost infinite number of tiefling children and ruined lives in his wake.


    Well I'll add in more NPCs are things come.

    EDIT-Someone was stupid and didn't include the proper feats needed to advance into an epic class as well as forgetting to properly read physical appearance for Cambions (size and weight).

    [ March 21, 2006, 22:08: Message edited by: Ilmater's Suffering ]
     
  2. Nakia

    Nakia The night is mine Distinguished Member ★ SPS Account Holder Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

    Joined:
    Jun 26, 2003
    Messages:
    5,575
    Media:
    102
    Likes Received:
    136
    Gender:
    Female
    Since I stole the rules from other people no problem if you steal 'em from me.
     
  3. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    Ok having created my character how do I actually join in?
     
  4. kuemper Gems: 31/31
    Latest gem: Rogue Stone


    Joined:
    Jun 19, 2005
    Messages:
    8,926
    Likes Received:
    8
    Sounds like fun. May I join also? :bigeyes:
     
  5. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    Just do what I did kuemp and create a character jump in the water's lovely... :grin:
     
  6. Dalamar Maximus Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jul 23, 2005
    Messages:
    435
    Likes Received:
    0
    I'll join but what is the plot? I'd like to know what we will do.
     
  7. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    Clarifying character manipulation: Character manipulation would be something like initiating another action for another character without circumstancial reasons (Moving character A out of a building that his been just been hit with a shot from a war machine is a circumstancial action, deciding character A is going to go out adventuring with your character usually won't be). You have the ability to manipulate a character's current actions for ease of interaction, but the source of the origins of their actions should come from the character's creator.

    If you have a problem with this, just list in this thread how you want your character handled.

    A piece I forgot to add in:

    Many of the adventurers and mercenaries within this city have come seeking the fame and gold promised by the in the information that has been sent south to the mercenary guilds and the criers on the street corners. Upon arriving on the city all those who where sellswords had a deal worked out between them and the mayor, some of the more troublesome groups being promised vast amounts of wealth.

    Lastly, a level 1 Nergaz Warrior looks like this:

    Str-17
    Dex-11
    Con-14
    Int-10
    Wis-9
    Cha-6
    Racial Bonuses-+2 natural armor, Darkvision, Resistances Cold 5 Fire 5, considered orcs
    Spell Like Abilities-1/day Protection from Good
    Skills-Climb, Jump
    Feats-Power Attack
    Languages-Common, Orc, Abyssal
    Items-Chain Shirt, Greataxe
    Level Adjust +3-Nergaz are more powerful then standard races and level as if they where three levels higher then their actual level

    Description-Nergaz appear as larger, bulkier orcs, except that they have bleached white features and empty black eyes situated beneath a prominate bone ridge. Two tusks protrude from their bottom jaw, preventing them from closing their mouths. Their ears, pointed as other orcs, are more dramatic, longer and are often marked with patches of rotting flesh from some genetic disease. Wide noses, with flairing nostrils dominate their faces. All nergaz have black oily hair that they often wear in dreadlocks. (Aasimar and Tiefling A Guide to the Planetouched, Page 23)

    Edit: Plotline

    The town Sunglow is underseige by a Balor, his Cambion sons, Nergaz and the orcish tribes the Nergaz dominate. The town clearly has something the Balor wants, though most in the town have absolutely no idea what the Balor is after or what the Balor whats whatever it is for. The seige as been at a standstill for several months prior to the current frame of time and the Tanar'ri had giving the inhabitants of Sunglow time to hand over what the Tanar'ri where after for a supposedly non-violent solution. The only reason for this standstill is because of the Astral Deva Galla who bound within the town's temple to Pelor and on several occassions when things looked terrible for the town, it was Galla who drove the Orcs and Nergaz out from the inner city. Mayor Greendale has used the time granted by the so called mercy period to send riders to the south and circulate a call for adventurers, mercenaries and whoever else would come to the North. Once arriving in Sunglow, the those who have arrived have found themselves surrounded by Cambion brothers who have become irriate at Mayor Greendale. Rumors of great treasures are said to lie within this region, even the rumor of the horde of an old red dragon, but before any adventuring can be done, the Cambion's forces must be driven from the gates.

    [ February 09, 2006, 18:50: Message edited by: Ilmater's Suffering ]
     
  8. Daie d'Malkin

    Daie d'Malkin Shoulda gone to Specsavers

    Joined:
    Jun 10, 2002
    Messages:
    2,636
    Likes Received:
    1
    WHat are the ability modifiers for an aasimar? Pluses and minuses to dex etc?
     
  9. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    the D20 book Aasimar and Tieflings A Guide to the Planetouched lists Aasimar as having +2 to Wisdom and Charisma, +2 to spot and listen, the ability to cast Daylight 1/day, Darkvision, Resistance: Acid 5, Cold 5, Electricity 5 and a +1 level adjust
     
  10. Daie d'Malkin

    Daie d'Malkin Shoulda gone to Specsavers

    Joined:
    Jun 10, 2002
    Messages:
    2,636
    Likes Received:
    1
    Thanks, I've only got FR books. Um, can you continue what I've started, since it's your npc?
     
  11. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    Can I be an Avariel?

    I have a character that's been on the waiting list for some time now.
     
  12. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl


    Joined:
    Jan 7, 2006
    Messages:
    1,352
    Likes Received:
    4
    I think you'll be able to, it seems like the Avariel lost a lot more power then I realized in 3.5 (I want to say they where a +3 or +4 level adjust in 3.0), Aquatic Elves for that matter too. They'll still remain rare, but they'll become PC playable now.
     
  13. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    I hope my character is okay. PLEASE tell me something you want to change if there is any. :D
     
  14. Daie d'Malkin

    Daie d'Malkin Shoulda gone to Specsavers

    Joined:
    Jun 10, 2002
    Messages:
    2,636
    Likes Received:
    1
    I don;t think we're using Selune here- We're not in the Realms
     
  15. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    That's why I put a ?. Any gods similar to her?
     
  16. Daie d'Malkin

    Daie d'Malkin Shoulda gone to Specsavers

    Joined:
    Jun 10, 2002
    Messages:
    2,636
    Likes Received:
    1
    Damn, I just packed my Players Handbook. Um....I'm using Heironious (sp?), but I'm a pally, so....

    Maybe, I don't know, Corelleon? You are an elf.
     
  17. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    There. Good?
     
  18. Daie d'Malkin

    Daie d'Malkin Shoulda gone to Specsavers

    Joined:
    Jun 10, 2002
    Messages:
    2,636
    Likes Received:
    1
    Cool, now come and help me slay!
     
  19. DarkStrider

    DarkStrider I've seen the future and it has seen me Distinguished Member

    Joined:
    Aug 17, 2005
    Messages:
    4,321
    Likes Received:
    2
    EI if you read the first post by IS you'd have noticed this

    So Selune is fine if you want... :D
     
  20. Elwithral Irenicus Gems: 20/31
    Latest gem: Garnet


    Joined:
    Apr 8, 2005
    Messages:
    1,226
    Likes Received:
    0
    Oh its okay, and I did read that too. :p
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.