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Brian D. Lawson Neverwinter Nights 2 Review at Jeux Online

Discussion in 'Game/SP News & Comments' started by chevalier, Nov 13, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Jeux Online have interviewed Obsidian's Senior Graphics Programmer Brian D. Lawson. As they rightly point out, he's very active on the Obsidian boards (if you read Neverwinter Nights 2 Forum News, you must have noticed). They talk about his background and the duties of Senior Graphics Programmer plus a couple of things such as pleacables and the Z axis. Here's an interesting paragraph I've chosen for you:

    JeuxOnline : Why have you chosen to create a new graphic engine rather than to take again Aurora and to improve it ?

    Brian D. Lawson : As you know, we licensed Aurora from BioWare. However, Aurora is now a number of years old, especially in terms of its graphics engine. At the start of the project I took several months to evaluate how feasible it would be to simply try to extend Aurora to support our new needs for things like per-pixel lighting, etc. However, I came to the conclusion that it would simply be easier and more efficient if we started new and were able to build the features exactly as we needed and wanted them. Hence, "Electron" was born and so far it has worked out great for us.


    Obsidian's own engine is another thing I'm looking forward to seeing at work. Besides, with a sequel coming out first (KotOR 2), sequel with a new engine secod (NWN2), is a brand new cRPG game the third step?

    Read the rest at Jeux Online.

    [ November 13, 2005, 01:20: Message edited by: chevalier ]
     
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