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Bring On The Mods at RPGDot

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 11, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    RPGDot's Kristophe has posted an article praising the role of the mod makers in the gaming world, referring to mods as "the spice of life" and presenting them as a remedy to at least some of the problems originating from sometimes poor communication on the developers-players line. Apart from the above, the author gives some insight into the mod communities along with a couple of good words about our own beloved Sorcerer's Place as a prime example of a community where quality mods can be published and made accessible to a large audience and the mod engineers can find support and feedback. Here's a snip:

    With the ever increasing sophistication and capability of modern computer hardware, coupled with the ever increasing number of "computer literate" people from all around the world, Mods, and their respective "Mod Engineers", are becoming more and more commonplace in today's gaming world - and mainly in the RPG gaming community (seeing as how RPG's tend to be much more conducive to "modding" than most of the other gaming categories). And Thank the Lord for that fact; as it actually does take some little time and effort, research, patient experimenting, and often personal finance as well (i.e. money for the various software utilities and licenses so often needed) for the Mod Engineer to create his/her own "game mod" for the free download and usuage by any one who knows where to look for such mods. IMHO, that's not only real dedication on the part of the Mod Engineer, but also real and selfless service to the gaming community in general.

    Read the whole thing at RPGDot's frontpage or on RPGDot boards.
     
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