1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Chris Avellone Interview at The Star Online

Discussion in 'Game/SP News & Comments' started by chevalier, Oct 28, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Christy Lee from The Star Online has interviewed Chris Avellone, one of the guys who founded Obsidian and a legendary designer in his own right. They talk about his inspiration and his views on such subjects as the growing focus on the technical side and falling interest in long dialogues, or what is important in hiring a new designer at Obsidian. Here's a snip:

    Q: How do you get your inspiration to create RPGs that leave such lasting impressions?

    CA: Aside from caffeine, I get inspiration from playing games of multiple genres. Equally important, I also dive into other forms of media entertainment for ideas – novels, board games, movies, comics, and writing. If you can get the cross-pollination going, you can use the techniques from other forms of entertainment to help improve the games you’re working on.

    I also like to start the design process from the story and character first, and then weave the mechanics of the game around that, which I have found to be the reverse of how most games are designed.

    A number of games design a system first, and then design a story and characters around it – and you can feel the “disconnect” between the two. I think it’s possible to come up with a theme for a world or game experience, and then design a fun system that helps reinforce that theme. But at the end of the day, I think the two needs to complement each other more than they normally do.


    Read the whole thing at The Star Online.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.