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Could the BG2 rules and classes be implemented into BG1?

Discussion in 'Baldur's Gate (Classic)' started by Lord Sarevok, Feb 6, 2002.

  1. Lord Sarevok Guest

    I've been contemplating this for quite awhile. Do you think that all of the new BG2 classes, kits, and rules be implemented in the first BG? I think some kits would be highly overpowered, like the Assassin. He would practically be shooting arrows of death in BG1 with his posion weapon ability, because monsters in BG1 have so few hit points. What do you think?

    (By the way, I am speaking in a hypothetical sense, not asking if anyone could make a patch or whatever.)
     
  2. sorvo Guest

    I believe its already being worked on in a MOD at TeamBG.
     
  3. Alyr Arkhon Gems: 10/31
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    In which MOD?
     
  4. Ubull Ravenhorn Gems: 4/31
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    Nope.
    There won't be anything like that.
    It'd be cool to replay BGI with BGII graphics and spells<--make the two games one game(And Icewind dale quests could be included)
     
  5. Mollusken Gems: 24/31
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    Just add the ability to travel between different planes, and we could have all the Planescape: Torment quests there to. But seriously... :rolleyes:
     
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