1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

crushing damage

Discussion in 'BG2: Shadows of Amn (Classic)' started by Deda Jag, Feb 24, 2003.

  1. Deda Jag Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Feb 23, 2003
    Messages:
    23
    Likes Received:
    0
    some mosters/enemies are immune to slashing or/and piercing damage i have noticed that but is anything in the game immune to blunt weapons?

    my second PC is a Half Orc Barbarian specialized in 2 handed weapon style, quaterstaff/2 handed sword/halberd (blunt/slashing/piercing) and i got this feeling that Staff of Rynn can hit just about anything.

    BTW how is Korgan with Crom Faeyr? i nevet got him to wield it :( even when he was a 1/2 god with his axes at higher lvls i tend to be annoyed by "weapon has no effect" message i got with him from time to time.

    oh and another BTW :) how much does weapon "speed factor" matter? lets say if a weapon has a speed factor 0 (zero) and will hit a spellcaster will his casting be disrupted even before is able to cast magic missle ?
     
  2. Shoshino

    Shoshino Irritant Veteran

    Joined:
    Jul 8, 2001
    Messages:
    2,086
    Media:
    66
    Likes Received:
    79
    Gender:
    Male
    you cant get a weapon with a speed factor of zero... well, unless you cheat.

    but im not sure, magic missile happens almost instantly, so it would be a close one
     
  3. ArrynMorgerim Gems: 9/31
    Latest gem: Iol


    Joined:
    Sep 7, 2002
    Messages:
    320
    Likes Received:
    0
    You can. For example +3 short sword or +2 dagger would have s.f. of zero.
    The natural s.f. is modified by the enchantment bonus like: +3 short sword with s.f. 2 -) 2-3=-1(=0).
    Then it only is up to the characters initiative roll.

    [ February 24, 2003, 16:04: Message edited by: ArrynMorgerim ]
     
  4. Thunder Gems: 7/31
    Latest gem: Tchazar


    Joined:
    Feb 15, 2003
    Messages:
    245
    Likes Received:
    0
    AFAIK there are no creatures immune to blunt weapons except for several oozes and slimes, the reason your weapon may have no effect is probably because he's fighting a mage-type with immunity to magical weapons or simular magic protecting him/it/her.

    Everytime combat begins every character gets an initiative roll on a d10, the lower the roll, the better. Adding to that roll comes the casting time or the weaponspeed. The person(s) with the lowest initiative go first, the highest last. As you can see, if you want to disrupt spellcasting you better use something with a low initiative modifier.

    [ February 24, 2003, 16:32: Message edited by: Thunder ]
     
  5. Deda Jag Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Feb 23, 2003
    Messages:
    23
    Likes Received:
    0
    tx guys that pretty much answers my questions :)

    i was really pleased with my Half Orc and staffs specialization. he was doing ~ 15+ damage a pop with Staff of Rynn (speed factor 1) even early on with no griddles and other power increasing items and could hit almost anything (golems, kagnaxx, mummies,...).

    to sum it up. (almost) no monsters are immune to blunt damage and if you notice most quarterstaffs have speed factor much better than most other weapons (staff of arundel has 0) not to mention you could slay any elementals in one blow (staff of air/fire/earth) yet not many ppl seems to be using them. why is that?
     
  6. Maldir Gems: 11/31
    Latest gem: Bloodstone


    Joined:
    Jun 12, 2001
    Messages:
    433
    Likes Received:
    0
    At a guess, I'd say it's because staffs don't cause much damage - they seem to do about the same amount of damage as a mace or flail, but you've lost the ability to put a shield or another weapon in your off hand. Of course, any staff which can itself increase your AC would eliminate that problem. Also, a staff just isn't "right" for an adventurer ;)
    Good idea though, it'll be interesting to see how it goes.
     
  7. Deda Jag Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Feb 23, 2003
    Messages:
    23
    Likes Received:
    0
    well i just have finished one game with Chaotic Evil Half Orc (Barbarian Kit) as my second PC, playing thru 3/4 of the game with Staff of Rynn (++ in 2 handed weapon style/staff/2 handed sword and in halberd later).

    worked quite well for me. AC was not a big deal since it can be increased dramaticaly by different means (spells, items, potions) and this guy had huge ammount of HP.

    he never used ranged weapons tho since he was a bouncer for Aerie, Jaheira, Vici trio behind him.
    when it got really rough he grabbed Fortress Sheild and Defender of Easthaven. at lvl 15 that gave him 35% resistance to weapon damage so he could just stood there quaffing potions till the rest of my party could figure something out from pesky situation like that.

    with barbarian rage he had 23 'natural' strenght so on 19 roll he was doing ~40+ damage (i think) with 3/2-5/2 attacks per round.

    i managed to get him 1on1 with Drizzt. no beefing up from da girlz nor annoying Cattie Brie etc. he was weilding Soul Reaver for that occasion (no staff here hehe). AC was in question but the cumulative THCA0 penalty from the evil blade made it up. was damn close too! :)

    PS hes doesnt know a staff just isnt 'right' for an adventurer. hes a barbarian ffs ! :p

    damn i forgot something lol. since you roll Half Orc for 19 strenght, you dont need 'strenght' griddles. instead i found myself swapping around golden/bluntness/piercing griddles for different fights, each at -3/-4 AC.

    [ February 27, 2003, 00:52: Message edited by: Deda Jag ]
     
  8. ejsmith Gems: 25/31
    Latest gem: Moonbar


    Joined:
    Oct 6, 2001
    Messages:
    2,238
    Likes Received:
    0
    Yep.

    Blunt damage rules. That why all the killswords use it. Two handed weapons rule too, when you have the strength to use them.

    So, that +4 quarterstick (doing blunt damage) seriously nails just about everything if you have high strength.

    It's always a good idea to keep back a normal dagger or two, and some nappy little +1 or +2 one handed swords.
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.