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Deathbound - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 26, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Prankster101 interviewed Sean Halliday about Deathbound:
    [​IMG]

    Deathbound - interview with Sean Halliday (Influencer Manager, Tate Multimedia)

    As the market gets increasingly congested with Souls-like games, especially in the wake of Elden Ring's success, its becoming harder and harder for similarly styled games to stand out - especially if they don't benefit from FromSoftware's lofty production values and hefty marketing muscle. At the same time, and when there are so many Souls-like games already out on the market, a similarly styled game needs to do something remarkably different in order to stand out from the pack. And whilst Deathbound doesn't try to re-write the rule book, it does try to make itself stand out (a little) by having a party-system where the player can seamlessly switch between fallen warriors who all have their own skill sets, combat styles, and unique sense of history.

    I spoke to Sean Halliday (Influencer Manager) about the game and was able to ask him as to how it was able to garner the interest of his parent company, Tate Multimedia - a Polish videogame publisher with titles on numerous handhelds and consoles. At the same time, I was able to glean some information about his own career trajectory, and how he ended up working with Tate Multimedia. And with Deathbound having been released in August on PlayStation 5, XBox Series, and PC formats, I was able to ascertain as to whether players can expect to receive any DLC content in future, and what the developer (Trialforge Studio) intends to do next... Enjoy!

    Can you tell me a little bit about the publisher, Tate Multimedia... where they've come from, how long they've been established for, and what made them decide to pick up Deathbound in comparison to any other game out there?

    So Tate's been around since 2001. The original series that they started with was Kao the Kangaroo, and that was essentially based on Rayman... because Poland was still very fresh off the Soviet Bloc at the time, so not a lot of people had a PlayStation, and they weren't really aware of Crash Bandicoot.

    How did you get involved with Tate Multimedia?

    So I was working with a company that does releases of older PC games called Zoom Platform, and that's a small group of people that's dedicated to the preservation of videogames. So I was working with them, and we were releasing Kao the Kangaroo on Zoom, and that's how I came into the Tate fold and ended up taking a job there.

    [...]
     
    Last edited by a moderator: Oct 27, 2024
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