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Desslock's Ramblings

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 23, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Sorcerer)

    After a couple of months, Desslock returns with a rather lengthy article mostly praising Morrowind, but there's a little something about Neverwinter Nights here too:

    But right now two juggernauts are on their way to retail shelves: Neverwinter Nights and WarCraft 3. I've played a bunch of Neverwinter Nights' single player game (using a pre-release build) and it doesn't disappoint - those of you who were pidgeon-holing NWN as a game that would only be interesting in multiplayer will be pleasantly surprised. The single player game is excellent, based upon my limited experience to date, and in spite of the fact that there's probably been more written on Neverwinter Nights than almost any previous pre-release game, I was genuinely surprised at how comprehensive an adaptation of 3rd Edition D&D the game provides. Do I have any complaints? Only the same problem I had with the Infinity engine games - the non-interactive environments are a little sterile (and much less interesting than Morrowind's detailed settings) - but 2D games like the Baldur's Gate games could "fill" the empty space with background art more effectively. The emptiness of the environments is far more apparent in a 3D game. I also haven't played the multiplayer version of the game yet, but I've heard from several other game writers/editors that it's very well polished, suggesting it won't disappoint. The multiplayer/Dungeon Master elements make Neverwinter Nights, released right on the heels of Morrowind, an even more ambitious game, and potentially one with even more longevity. Although there's other RPGs in the works that I'm looking forward to - particularly Gothic 2 and DX2, I'd be quite satisfied with only playing Neverwinter Nights and Morrowind for the remainder of the year.

    That's about it as far as NWN is concerned, however. If you want to read the rest, follow this link.
     
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