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Discussion on the spell "Magic Resistance"

Discussion in 'BG2: Shadows of Amn (Classic)' started by Earl Grey, May 4, 2001.

  1. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] I read a topic in which the spell Magic Resistance turned up (http://www.sorcerers.net/ubb/Forum2/HTML/001621.html), but it's important enough to have it's own thread so here it is.

    . . . . . . . . . . . . . . . . . . . .

    Magic Resistance (Priest - level 5)
    Sphere: Protection
    Range: Touch
    Area of effect: Target Creature
    Saving Throw: None
    Casting Time: 1 round
    Duration: 3 rounds + 1 round/level

    Upon casting this spell, the recipient receives a resistance to all magic. The resistance conferred is 2% per level of the priest up to a maximum of 40% at 20th level. This resistance is set so if the target has a more magic resistance than the priest would confer, it will actually lower the set value. This effect will last for the duration of the spell or until dispelled.

    . . . . . . . . . . . . . . . . . . . . .

    This spell is constructed similar to the 2nd level mage spell "Strength" and a few others.

    * My opinion *
    There should either be a save against it or it should only be possible to cast it on members of your own party.

    Reasons for this:
    - It is designed to protect/improve friendly characters, not to weaken enemies.
    - A spell should not be less effective the more the caster improves.

    [This message has been edited by Earl Grey (edited May 04, 2001).]
     
  2. Shadowcouncil Gems: 29/31
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    I get your point, when you cast it on a mindflayer with 90% magic resistant, his magic resistance lowers by at least 50%... but maybe they just meant to give the spell two things, to protect your own and a second option, to weaken an enemy. Can be logical that there is one value of Magic resistance (2%*lvl) where the resistant of TARGET CREATURE will be set to.
     
  3. cathon Gems: 5/31
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    If I was DM dealing with this, I would let them try and cast it, but it would have to get through the targets MR and a save in order to take affect. This is pretty standard for using a defensive spell in an offensive way. I'm sure the reason it isn't implemented like this is that the game divides spells into helpful and harmful, and has no save on helpful spells.

    So, my opinion is that using the spell in this manner is an exploit of programming limitations, and I won't use it like this. If you feel that this is a proper spell use, go ahead and use it in your game. Maybe you think that a dragon is dumb enough that it would let you just go and cast a spell on it. Your game to play, your call.
     
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