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Does anyone have Icewind Gate 2 installed?

Discussion in 'Icewind Dale 2' started by Da Rock, Jan 30, 2007.

  1. Da Rock Gems: 5/31
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    I posted this question about 2 weeks ago on the Icewind Gate 2 forum (pocket plane), but no-one has answered, so I'm kind of hoping that someone here might be able to help me...

    I wondering what IWG2 does with spells. I haven't bothered to re-install this mod, because I had to uninstall BG2. You see, despite having had 5GB free on my game drive, the NWN2 update said I had no space left, after the 1.03 update reached 96%...

    Anyway, I digress.

    I still have IWG2 on my hard drive, and I noticed that PROJECTL.IDS is in the override directory (not IWD2, but my IWG2 "backup"). This is used in BG2, for spell projectiles. IWD2 does not use this, but keeps the projectile data in the exe.

    This is annoying, because you cannot create spell animations for new spells.
    Or can you?
    Currently, the only way around it is to create spells with scripts, that can execute custom BAMs. However, there always seems to be a delay (to the end of the round)...

    So, I want to know - does IWD2 use BG2-style EFF and PRO (and VVC?) files when IWG2 is installed?

    The game crashes if you create 1 BAM, EFF and PRO file, add 1 entry to a new PROJECTL.IDS file and try to run the spell with this "customization", so this idea won't work - it is all or nothing.
     
  2. raptor Gems: 16/31
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    I am not certain if this ansvers your question, but the IWG2 uses IWD2's spells and not BG2's. I still do not know if you can use the spell graphics.
     
  3. Da Rock Gems: 5/31
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    No, I know that IWG2 uses IWD2 spells. What I am on about is:

    Example - Fireball.
    When you look in the SPL file, the Fireball animation effect (and the fact that it hits everyone in the area) is all handled by "projectile type = 38", which is set at the offset 0xa8 in the SPL file. The effects of this projectile are hard coded into the exe file.

    In BG2, the effects are not hard coded in the exe, but instead use EFF files. In addition, the behaviour of the projectile is handled by the PRO file (e.g. single target or area effect). The PRO files are indexed and accessed through PROJECTL.IDS.
    This basically means you can make you own spell effects quite easily in BG2.

    As IWG2 seems to have a PROJECTL.IDS, I was simply wondering if the IWG2 designer(s) made EFF and PRO files for each IWD2 spell - and therefore bypass the hardcoded effects in the exe.
    If this is the case, then this would allow custom spell effects in IWD2!

    As I said before, you cannot create an EFF and PRO file for a single spell - it crashes the game. But does it work if ALL spells use these two files?

    That was what my question is about...
     
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