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Dragon Age Forum News (Dec. 14, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Dec 14, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Here are today's Dragon Age forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    David Gaider, Designer

    No goody-goody 2-shoes woman that betrays you this time.

    However, In ToB in NWN there was a woman who at first startsout as someone really good and then turns into an evil villian. Don't do that in this one.
    Thanks for the tip. Gee, and we were just about to do that, too.

    Romances
    The only thing I ever seem to get out of these romance threads is that everyone seems to have a different opinion on what they find romantically appealing.

    Huh. Go figure.

    I mean, hey, some people out there like feet. :eek:

    Combine that with the fact that, no, we will never have time to include options for everyone and you are left with some people feeling unhappy.

    And that's pretty much it.

    Familiars More Usefull

    That's bitterly disappointing. :mad:
    Bitterly disappointing?

    If every thing we do differently from your preconceived notions of casters or other class types causes bitter disappointment, you're going to be one very unhappy camper come release.


    Quote: Why have you, for the moment, discarded them?
    As Derek said, discarding implies that they were there to begin with. We aren't starting from D&D wizards and saying "what should we change?"... we're starting from our world setting and asking ourselves how magic should work and what would make for a fun class.


    Quote: Is your intent for us to rely soley upon summoned but temporary creatures from standard summoning spells (e.g. Monster Summoning VII)? That seems more than a bit shallow.
    No, that's not our intent. Who says you summon anything at all? You don't know anything about our magic system, period.


    Quote: Please reconsider as I've never played a druid, ranger, or wizard without a f/ca as the classes lose a portion of their mystique without them.
    If we decided to concentrate on having classes with pets, we would (and could) do them well, I'm sure. We're simply concentrating on other things, and pets are not in the picture, currently, and that's not going to change.

    More:>
    Alright, Derek, why are they not being included?
    Look just a liiiitle further down. I already answered your question.

    And I quite agree with Orik... if we worked on a familiar to the point that it was completely useful and had its own personality and all the bells and whistles, I wouldn't even want to keep it just for mages at that point. But we're not working on one, regardless.

    More:>
    Snippy, snippy, David! Only Bioware can remedy this situation. Until then we of the forums can only speculate, prod, and beg.
    I'm not being snippy. You are the one who accused us of being shallow by "forcing" casters to "rely on summons". A comment which only makes sense if we were talking about taking familiars out of the current NWN scheme. And we're not.


    Quote: a bit of pique?
    Not at all. Sometimes, however, it's simply best to tell people that they're headed in the wrong direction. Period.

    Derek French, Technical Producer

    Familiars More Usefull


    I don't think we've any plans for having familiars. Not in the "carry with you" sense that D&D has them, anyhow.
    That's bitterly disappointing. :mad:

    Why have you, for the moment, discarded them?
    You may want to ask why they are not being included.

    "Discarding them" as you put it, implies that they were there in the first place.

    Georg Zoeller, Designer

    Saving Issues
    In a BioWare game, you can save at any time (well, maybe except right during combat). Everything else is not user friendly and we have no need to artificially bump the length of the game experience by making people replay sections of the game they already played before.

    Stanley Woo, Quality Assurance

    Release date
    Release date speculation is a no-no. It's still measured in years at this point. Thank you.

    End of line.

    I really hope Obsidian never develops a console game again

    You could go to http://forums.obsidianent.com/ and ask them what theyre going to do about it, because the Obsidian devs are way more accessible than here and frquently post on the forums. Even great Feargus have been known to post from time to time.
    Yup, no one from BioWare ever posts on our boards and you can't talk to any of us. We're really grouchy and grumpy. ;)

    Not like Feargus, whom I've never met, but I've been told he's a really cool guy. Neat name, too. *waves to Feargus*

    18 Rated Games, Should The Law Be Stricter?


    Quote: u mean they'll have to employ a person in each shop so that their stuff isn't sold to underaged people or to parents who don't understand the ratings on them?
    I mean as long as trash and refuse are freely produced under the guise of gaming, and sold along with the occasional bright piece of art that there needs to be something or someone in place to help seperate the dross. In this case, it begins with a small label that indicates that someone, somewhere deems that the item within should be owned under some set of proper conditions. And while it does not hold back the flood of sewage from the watering hole, it at least warns parents of those who are about to drink.
    That's what the ESRB (Entertainment Software Ratings Board) ratings are there for, Elhanan. And people need to be made aware of that. Just as movies have an industry-sponsored ratings system, so too the video game industry as a whole sponsors the ESRB.

    What it comes down to is that parents need to know what their children are being exposed to. This doesn't mean they have to "protect" their children from anything and everything even remotely harmful, as some folk would have you believe (people learn by failing as often as by succeeding), but they must ensure that impressionable minds keep these video games in their proper context. They are interactive escapist entertainment, much like pen-and-paper RPGs or cops and robbers.

    One wouldn't say that "cops and robbers" teaches our children proper law enforcement techniques or remote control cars will give them an edge in Nascar auto racing. I grew up with all kinds of video games, but my folks made sure I knew that fantasy, such as games and movies and Chris Priestly winning a million dollars in the lottery, was just that: fantasy.

    Scary movies, violent video games, action-packed television shows, sword and sorcery: all of these things provide a safe and psychologically comforting venue to experience risk and danger. That's what makes them so enjoyable, after all! :D

    But I draw the line at rollercoasters. Those things are a menace; they teach people to drive small, unsafe cars along windy, hilly tracks at unsafe speeds.

    Ruler of the world...

    There is only one Helios.
    You leave your sun gods out of this. Everyone knows that the world would be a better place if a giant, disembodied brain ruled the world. Just think: who better to make important decisions for the entire world than something that has no body? Granted, it would soon instruct the world to create a giant robotic exoskeleton to house it, and then it would leave us all in abject poverty, wastrels in a scorched Earth, doomed to suffer the heat rays of the Martians who blame us for unleashing the giant brain on the galaxy.

    But what a way to go, eh? :D
     
    Last edited by a moderator: Jan 3, 2018
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