1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Dragon Age Forum News (Sep. 23, 04)

Discussion in 'Game/SP News & Comments' started by chevalier, Sep 24, 2004.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

    Joined:
    Dec 14, 2002
    Messages:
    16,815
    Media:
    11
    Likes Received:
    58
    Gender:
    Male
    Here are today's Dragon Age forum highlights, collected by NWVault. Please take into account that these are only single parts of various threads and should not be taken out of context. Bear in mind also that the posts presented here are copied as-is, and that any bad spelling and grammar does not get corrected on our end.

    David Gaider, Designer

    The Writers and designers of Dragon Age

    Is he an . . . evil creative genius?
    Mostly evil. And a bit pushy.

    More:
    How difficult is it to 'share' a character with another writer? Or even a plotline?
    It's not that bad. Normally responsibility lies with one writer, though, and they check up on what the other writers do with the character to check for consistency.

    You get accustomed to the fact, though, that the writers you work with are here for a reason. They generally know their stuff.

    Darcy Pajak, Assistant Producer

    Lets talk about rules
    I don't think we're ready to discuss anything about the rules system at this time. That doesn't mean rules people enjoy, or want to see shouldn't be discussed here, but it does mean that we're probably not going to give anything out for a while.

    DA vs. NWN2
    Why not buy both? :)

    Derek French, Technical Producer

    Saving game!
    There isn't a scale large enough to measure the hatred I have for games that restrict saving. I have pretty much uninstalled any game that I have discovered that doesn't allow me to save almost anywhere. If there is something going on in Real Life and I need to stop playing right now, I don't want any hassles. Save and exit and off I go.

    If you don't like save anywhere yourself, simply exercise some self-control and don't use it so much [​IMG]

    Tim Smith, Tools Programmer

    An easier toolset
    Ease of use, productivity and ease of content creation are all related but in different ways. Ease of use can enhance productivity by making the designer's day to days live a bit easer. However, there is a limit to how far you can go with this. Ease of content creation can also increase productivity but there is a limit. When your design requirements surpass the ability of the toolset to generate the content you require, then the ease of content creation starts having a negative impact on productivity. NWN toolset is a prime example of this problem in action.

    As far as extensible toolsets, it is really to early to talk about that possibility. I can tell you that the toolset isn't monolithic in design but that doesn't mean it will be end user extensible. Just remember, bribes are always welcome.

    More: One more thing about ease of use and productivity. Quality of life does impact productivity. Thus if you improve someone's quality of life, their productivity can improve.

    James Henley, Technical Designer

    Racial Limitations

    I think it adds another level to the game, in some ways, forcing characters into roles and creating a better party atmosphere. You'll want to play races with the best associated "talent" set, so you can be competitive in a solo or group atmosphere. At high(est) levels, it can dramatically shift the playability of a character.
    I think the key word there is "forcing" characters into roles, which is something we strive not to do. Freedom is more appreciated than being railroaded down a path, and I, for one, am not fond of having racial limitations in a game. I find that it detracts from the overall experience and sometimes prevents you from playing the kind of character you'd like to play.
     
    Last edited by a moderator: Jan 3, 2018
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.