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Dragon Age: The Veilguard - Deep Dive

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 27, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]IGN talked with creative director John Epler about Dragon Age: The Veilguard:

    [​IMG]

    How Dragon Age: The Veilguard Grapples With the Series' Wildly Expansive Lore (and Your Choices in It)

    Creative director John Epler dives deep into the lore of Dragon Age: The Veilguard, the emphasis on not contradicting previous choices, and more.

    Somewhat famously, the fourth game in the Dragon Age series has gone through a lot of changes in the ten years since Dragon Age: Inquisition. What's now known as Dragon Age: The Veilguard began development in 2015 and in that time, reports emerged of Dragon Age 4 going the live-service route, with a heavy multiplayer component.

    The eventual confirmation that EA would let BioWare go full single-player with Dragon Age 4, keeping with the series' history, led to a major sigh of relief from many fans. And when I got my hands on the game last month for our IGN First coverage (read my full preview here), I struggled to catch any whiffs of its multiplayer past in the gameplay, so I can only imagine the overhaul that was done behind the scenes.

    But, interestingly, there was one thing that Dragon Age: The Veilguard's creative director, John Epler, tells me never changed throughout the near-decade of development: "There was never a version of the story of Dragon Age 4 where Solas was not at the center," he says. Basically, if you were worried that the name change from Dragon Age: Dreadwolf to The Veilguard would mean we're not focused on Solas, think again.

    [...]
     
    Last edited by a moderator: Sep 27, 2024
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