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Dragon Age: The Veilguard - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jul 19, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gameinformer talked with Bioware about the Dragon Age series:

    [​IMG]

    BioWare On Returning To The Dragon Age Series, 10 Years After Inquisition

    With 10 years between 2014's Dragon Age: Inquisition, the most recent release in the series, and the upcoming Dragon Age: The Veilguard, the latter has much riding on it. It's both a follow-up to a beloved game from a decade ago in one of BioWare's most beloved series, and it's the first BioWare game since the launch of 2019's Anthem, a live-service multiplayer effort EA sunset less than two years later.

    Curious about the pressure surrounding the release of Veilguard, I spoke to BioWare about lessons learned from following up on Inquisition and what it's been like returning to this series so many years later.

    "We start out in pre-production," BioWare general manager Gary McKay tells me when I ask about BioWare's guiding principle for developing Veilguard. "We spent a lot of time iterating, experimenting, and innovating on different things. At one point, it was multiplayer - we did a hard look at multiplayer, but we felt we really couldn't return to our roots. And when we asked ourselves, 'What is the game that we want to develop,' we really wanted to get back to our roots, which is amazing storytelling. It's about those unforgettable characters. And it's about having the opportunity to influence the world.

    "And we really felt multiplayer wouldn't do that. But single-player RPG is really where we wanted to spend our time, so after spending that time in pre-production, really honing in on what the vision of this game is, and [being] afforded the opportunity to deliver on the creative promise of this game, [now] we're really excited about what's coming out."

    McKay says Veilguard blends seasoned veterans with new voices and perspectives, and "that's really important for this game." For example, people like former Dragon Age producer Mark Darrah, who left the studio in 2021 but is now consulting for Veilguard, and creative director John Epler together have decades of experience at BioWare. They work with people like game director Corinne Busche, who joined BioWare shortly after the launch of Anthem (but brings in a love of Dragon Age from the series' 2009 start), every day to develop the game we'll be playing this fall.

    [...]
     
    Last edited by a moderator: Jul 19, 2024
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