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Dragonshard Community Update #1

Discussion in 'Game/SP News & Comments' started by Taluntain, Apr 5, 2005.

  1. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    This just in:

    Welcome to the first Dragonshard Community Update that we'll be bringing you every Friday until the game ships in June. We'll be providing brief Q&A from members of the team and new screens every week. In addition if you're interested in participating in our Dragonshard Beta test stop by your local EB or Gamestop and pre-order it and then start playing April 8th.

    The DM: How are resources attained in Dragonshard?

    Liquid: There are really three resources, dragonshards, gold, and experience points. Dragonshards fall to the surface of the world, and can be harvested by any unit as they are encountered. Gold trickles in as a tax on your towns operations, and can be found as treasure by killing monsters, but is really found in the underworld. Some gold containing chests will require a rogue to pick their locks. Experience points are gained by killing monsters and enemy units, and as the result of successfully completing quests.

    The DM: What are the minimum system requirments that you are aiming for in regards to Dragonshard?

    Liquid: We are aiming for a minimum system roughly equivalent to a Pentium III 1.13GHz, 512MB RAM, a 64MB DirectX 9.0c compatible video card, a DirectX 9.0c compatible sound card, and appropriate Hard Drive space, CD-Rom drive, etc.

    There are also two new screenshots you can check out:

    » Battle Over Treasure
    » Lizards Fight Spiders
     
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