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Dragonshard Designer Diary #5 at GameSpot

Discussion in 'Game/SP News & Comments' started by chevalier, Apr 12, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    GameSpot has posted the fifth issue of Dragonshard designer diary by Charley Price. This one reflects on the building system, which concentrates around an upgradeable nexus on which the player bases his structures. Here's a snip:

    In Dragonshard, building construction is a dynamic puzzle that impacts the power and potential of your units rather than merely serving as an arduous real-estate management task. You build bases on a nexus. Each nexus is divided into 16 building placement locations, broken up into four distinct four-building "blocks." Each building produces one unit, and it is here that you can spend experience--accrued in-game by completing quests, killing monsters, and/or killing other players--to level up your units and improve their abilities. The more buildings of the same type that are adjacent to one another, the higher you can level the unit in question. In addition, we are planning on each building providing an additional power that can be researched, which, when acquired, will temporarily grant all units produced from that building type an epic buff or special ability for a brief period of time. Adjacent buildings can collaborate with one another to research the same ability, temporarily preventing them from being able to produce units but substantially decreasing the overall research time.

    Read the whole thing at GameSpot.
     
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