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Dragonshard Interview at Worthplaying

Discussion in 'Game/SP News & Comments' started by chevalier, Jul 20, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Atari has released an interview with a member of Liquid's developer team for Dragonshard conducted by Community Manager Shane 'The DungeonMaster' DeFreest. They talk quite a lot about character customisation and also about the setting and the game itself, discussing the factors setting Dragonshard apart from already released titles. Here's a snip:

    The DM: What is the highest attainable level for heroic characters?

    Liquid: Champions, the “heroic” characters, don’t level. It may sound odd to hear that, but if we were going to make them level they would have to start off “weaker” and get “stronger” otherwise there is no point to leveling, right? And we didn’t want to start them off weak at all...we wanted them to be bad asses that help command the strategy of putting together your army. So from the start (when you get them, not from the start of the game) they are “level 20” and can do really powerful things.

    However- captains (the normal units) do level and get all sorts of cool new spells and abilities (and those get better as they level, as well!). Right now the number is set to level 5, but that is subject to change to what feels best in multi-player. We don’t want it to take too long for a player to feel their captains getting powerful (having to level 20 times would seem to do this), and we don’t want it to be meaningless to level.


    It seems pretty odd to have generals of a fixed level while captains do progress and develop. Then again, when you're level 20, the amount of experience needed to to acquire a couple of levels early on isn't going to push you much farther than half a level, even without CR adjustment. Still, I suppose a major campaign should make the leaders advance at least one level, especially if they are personally involved in the operations. Don't you think?

    Read the rest at Worthplaying.
     
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