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Dragonshard Preview at GamersInfo

Discussion in 'Game/SP News & Comments' started by chevalier, May 18, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    GamersInfo has posted a preview of Dragonshard. It looks into the building system, army organisation and other things. Here's a snip:

    Instead of having a 'peon' unit class to gather gold and iron and wood and such, the only resources are gold and 'dragon shards', both of which are acquired by all units through adventuring. The dragon shards are found scattered about the landscape, the result of frequent meteor-shower-like events. Gold is found in the depths of the ruins below, guarded by terrible monsters and deadly traps.

    One of the most unusual and intriguing features of the game is its approach to base-building. Each player's main base consists of a large central structure surrounded by four grids. These grids are the building sites for the base's buildings. There are ten different buildings available to each faction and each building produces one unit type.

    What makes this interesting is that each building has a certain bonus that it applies to all units created at the other buildings within the same grid. A barracks gives a +1 bonus to armor while a mage tower increases mana regeneration. The bonuses stack, too. Barbarians created from one of four barracks in the same grid will have four times the armor bonus as if there were only one barracks.


    Read the whole thing at GamersInfo.

    [ May 19, 2005, 15:38: Message edited by: Taluntain ]
     
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