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Dragonshard Updated Impressions at GameSpot

Discussion in 'Game/SP News & Comments' started by chevalier, Aug 17, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    GameSpot has spent some time learning new things about Dragonshard from producer Ed Kaminski. Most of the article looks into multiplayer strategies and various new opportunities with which Dragonshard is supposed to surprise RTS veterans. Here's a clip:

    The studio has been tuning multiplayer to cater to real-time strategy experts looking for something different. For instance, multiplayer will actually give you the option to turn off the game's companies of lowest-level units (the soldiers), and focus only on stronger captain and champion characters. You'll also be able to set many different kinds of different win conditions. So instead of only being able to win by destroying your enemy completely, you'll also be able, for instance, to set a victory condition on controlling the game's places of power (special points on the map that grant bonuses to the player that controls them). With this kind of victory condition in place, players will be forced to come out of hiding and explore the map or risk losing without fighting a single battle. All players will start out a new multiplayer game with a basic fortress that has a defensive wall around it. So, a highly skilled offense-oriented player could still successfully put on an early-game rush against another player that didn't bother to fortify, but you can just as easily choose to make building a better wall your first priority as well.

    Read the whole thing at GameSpot.
     
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