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Drowning in items? Only in CRPGs?

Discussion in 'Dungeons & Dragons + Other RPGs' started by diagnull, Oct 10, 2007.

  1. diagnull Gems: 5/31
    Latest gem: Andar


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    One thing that often bugs me playing CRPGs is the sheer volume of items that you have to juggle. It's not just all the various +whatever swords and such...it's all the little one off items and keys and junk that you might be able to sell, etc...

    I don't have much experience with PnP D&D, so I was wondering...

    Is it the same in PnP...do you wind up with a list on paper of 100 little items that you might use once, but hang on to "just in case"...

    Or is it more...sane?

    -D
     
  2. Gnarfflinger

    Gnarfflinger Wiseguy in Training

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    Pretty much, but you can put that crap on a seperate piece of paper away from the main stuff you need/use...

    I keep one list for weapons and armour that i use (and the game effects), another for stuff that I'll need at a moment's notice.

    Then there's a page for miscelaneous crap...
     
  3. kuemper Gems: 31/31
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    It depends on whether the GM forces players to adhere to the weight carrying limits.
     
  4. JSBB Gems: 31/31
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    In the P&P games that I participated in there would be the odd key or special item in an adventure but certainly not the absolute deluge of them that you find in the average CRPG. Most of the special items in my P&P games were pretty obvious too. There was none of the misc. crap opens the secret treasure hoard or upgrades items that you see all too often in CRPGs.
     
  5. Rawgrim Gems: 21/31
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    In p&p games, less is more when it comes to magic items. Just walking into a cave and finding heaps of it is just lame. Or buying epic magical equipment over the counter at a store etc. If a shopkeeper could sell or buy something worth a couple of hundred thousand gp, he wouldn`t be a shopkeeper at all. He would be laying on a beach with a couple of elven women with charisma 20+.
     
  6. Al the Dumb Gems: 2/31
    Latest gem: Fire Agate


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    It depends on the duration of the campaign, the size of the Stronghold and the nature of the player/character.

    But usually when a campaign runs for a long time characters will gathere vast amounts of magic 'Fluff". Admittedly to some characters longswords +1 are fluff. I have two long running characters in one of the campaigns I run and they have a vast store house of magic. They now give it away to buy or keep the loyalty of NPC's.
     
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