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Dual Classing Options and Levels

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Khazraj, Aug 20, 2002.

  1. Khazraj Gems: 20/31
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    [​IMG] I have often wondered when it would be sensible to dual class. If I want a nice combination and actually play the game in a party I should dual at a lower level. If I want an "ubercharacter" then I should try to squeeze as much out of the game as possible.

    I made up these charts so that they could be useful for others. (As well as myself!)

    Important and Maximum Levels when Dual Classing. All of the first classes may also include the kits, second classes don’t. This assumes TOB is installed and the XP is 8 million. Wherever a class is no longer shown to have a matching level in the second class this is the maximum level that the first class can attain and still regain the first class after dual classing.

    NOTE. In the table the first column is the first class level followed by the xp needed to get that level. The next column(s) indicate by class the maximum level available for the second class, by xp.

    Fighter Dual Class Options. The levels shown indicate where the fighter class gains a new weapon proficiency slot.

    Level at time of Dual Class........Maximum Level Achievable

    Fighter...........Cleric...Druid...Thief...Mage
    9 250000.......39........30........39........30
    12 1000000...39........29........39........28
    15 1750000...35........27........38........26
    18 2500000...32........26........35........24
    21 3250000...29........24........31........22
    22 3500000...28........23........30
    24 4000000...25....................28
    25 4250000...........................27

    Cleric Dual Class Options.

    Cleric.............Fighter......Ranger......Mage......Thief
    11*.675000.....37............32.............29...........39
    14~.1350000...34............30.............27...........39
    17~.2025000...31............27.............25...........37
    21..2925000...28............24.............22...........33
    22~.3150000...27............24..........................32
    24..3600000...25............................................30
    26..4050000....................................................27

    * indicates the first time 6th level spells are available.
    ~ indicates the first time 7th level spells are available. Every ~ afterwards indicates one more 7th level spell.

    Ranger Dual Class Options. The levels shown indicate where the ranger class gains a new weapon proficiency slot.

    Level at time of Dual Class Maximum Level Achievable

    Ranger.........Cleric
    9..300000....39
    12 1200000 38
    15 2100000 34
    18 3000000 30
    21 3900000 26
    22 4200000 23

    Druid Dual Class Options.

    Level at time of Dual Class Maximum Level Achievable

    Druid..............Fighter
    11*....200000 39
    14~ 1500000 34
    15^ 3000000 28
    22....4150000 23

    * indicates the first time 6th level spells are available.
    ~ indicates the first time 7th level spells are available.
    ^ indicates that 6 7th level spells are available and High Level Abilities become available.

    Mage Dual Class Options.

    Level at time of Dual Class Maximum Level Achievable

    Mage..............Cleric......Fighter.......Thief.......Max Spell Level
    12 750000......39.............37............39............6
    14 1500000......36...........35..........39.............7
    16 2250000......33...........31.........36..............8
    18 3000000......30..........28..........32..............9
    20 3700000......27............25............29..........9 x 2
    21 4125000......25..........22..........27
    22 4500000......23.........................25..............9 x 3
    23 4875000...................................24

    Thief Dual Class Options.

    Level at time of Dual Class Maximum Level Achievable

    Thief.................Fighter......Mage.....Cleric.......Backstab Multiplier
    5......10000.........39...........31...........39...........3
    9.....110000........39...........31...........39...........4
    13...660000........37...........29...........39...........5
    17..1540000........33...........27...........36...........6 (Assassin Only)
    21..2420000........30...........24...........32...........7 (Assassin Only)
    22..2640000........29...........23...........31
    24~ 3080000........27........................29
    25..3300000........26..........................28
    26..3520000......................................27

    ~ indicates the level that High Level Abilities become available.

    Sorry about the "format". If you would like it in Word Format send me an email and I will send it to you as an attachment.

    Cheers
     
  2. Jack Funk Gems: 24/31
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    Wow. Very nice.
     
  3. Errol Gems: 23/31
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    Thanks, I bet that took you some time!
    Thanks for writing it!

    [ August 21, 2002, 18:57: Message edited by: Gopher ]
     
  4. Spelladonna Gems: 14/31
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    @Gopher

    And probably a lot more time than most would have invested.

    @Khazraj

    My question would be what, if any, dual-classed characters have you run and what did you think of them?
     
  5. Rastor Gems: 30/31
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    Thanks for posting this! I'm sure this will help many of us. How about sending it into SP as a submission?
     
  6. Khazraj Gems: 20/31
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    I'm not sure how to submit it to SP. Perhaps Tal may let me know. I hadn't actually thought of that.

    Gopher. Yes, I'm too hopeless to know how to set it up for this Forum, but it did not take too long, unless you consider about 2 hours of calculations and about 2 hours simply getting it into the "beautiful format" above...

    Spelladonna. Actually I have tried a number of dual class characters and I am still working on them. I have never done the "ubercharacter" thing by taking it up to the latest possible level and then dual classing. If I did I would solo it.

    I first finished the game with Thief Level 13 Dual to Mage Level x. I was dissapointed at only having access to Mage HLA's. Oops. Should have multiclassed. I was after a "upped" mage, but it didn't seem worth the hassle. I think plain mage type would have been better. Less thief and mage magical items to juggle around. Which amulet to use? Amulet of Power for Immunity to level drain and faster spells, or the Master Harper Amulet for -3AC? Choices! :confused: The rings of Wizardry and Acuicity or the Ring of Danger Sense and Lockpicks? Choices! :mad:

    I have done a beserker druid (dualled at level 12), beserker cleric (Dualled at 12), beserker mage (dualled at 12). They are slightly "upped" versions of the plain classes. They can be a hassle up to the point of regaining the first class, and druids do this the most painfully.

    I did a beserker thief (dualled at 12 or 1 million xp with 7 million to go!), but this was easy, since there are so many traps and locks that give easy xp that cost nothing to find.

    After doing the tables I realised that an Assassin to Cleric Ubercharacter would be "fun" (I mean "unusual"). At level 24 thieves can get HLAs which means Use Any Item. Dualling to Cleric means that the Use Any Item ability stays with the 1st level cleric and they can wield bladed weapons! (ODD!) Also the cleric will be able to achieve level 27 (if dualled at level 26 thief) thereby gaining the Holy Symbol. Perhaps this is too much?

    Obviously this is not to everybody's style, but if you feel like doing an ubercharacter, well why not? The game is still flexible enough to allow this. If this is just "dumb" do realistic dualling at a sensible lower level, like 9, 12 or 15. It would all depend on the first class and the one dualling to. (Perhaps, don't even dual class!)

    My nephew got Sarevok in TOB and dualled him at level 18 to thief. Sounds dumb, but..... whenever he did his deathbringer assault, critical hit in a backstab... :eek:

    Dual classing can be painful, but it really only will add to the second class in my view. The other sad point is that humans that do it will only ever get HLA's in the second class if they dual before they get them in the second class. This means dualling to the second class before about 3 million xp. (Or whichever level is the closest above 3 million xp). I expect that most people could not be bothered doing this since it is past the original SOA xp cap.

    Other possible choices I have for dual class characters. Many ideas I drew from other players on this forum, so thanks for your ideas (and my sort of "plagiarism").

    Wizardslayer Thief (to get UAI)
    Cleric Thief (UAI for bladed clerical backstab!)
    Swashbuckler Fighter
    Swashbuckler Cleric (Dual Wield Clubs or Maces)
    Assassin Mage

    This is of course going to take time, but I like to experiment and explore. Besides BG2 is just so boring....(NOT!)

    Cheers.

    Spelladonna. Do you have any suggestions or new ideas that I have missed?
     
  7. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    [​IMG] Just send it to me. sorcerer -AT- sorcerers.net

    Add your info to a readme or the doc itself.
     
  8. Spelladonna Gems: 14/31
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    @Khazraj

    Some pretty interesting combinations there. Perhaps it's time for me to make the switch. As a rule, I don't run human characters except for my paladins. That stems from my PnP days where human characters were boring. If you've read my other posts, you'll know that I tend to run elves, though BG limits me to the race in general. Multi-classing allowed me to continue to improve in both (and in rare cases, all three) classes and keep my interest.

    As I said though, perhaps it's time to see what I may have been missing.
     
  9. StressedE Gems: 15/31
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    khazraj, if you are looking for other powerful combo's:

    Fighter/Cleric (fighting power plus spells for boosting that power)
    Berserker/cleric
    Fighter/Mage (Mage with loads of hitpoints even when dualed at level 9 the effect is still great)
    Kensai/mage (discussed too many times already)
    Kensai/thief (fighter monster wearing armor)
    Ranger/Cleric (Druid and cleric spells)

    Did anybody notice I love fighters?
     
  10. Rastor Gems: 30/31
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    Kensai thieves can wear armor?
     
  11. StressedE Gems: 15/31
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    Well yeah, but I needed sk to create the class, is it not a legal combination??
     
  12. Khazraj Gems: 20/31
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    Thanks for the advice about fighters. I had thought about that, but since fighters are mostly for melee combat, I decided that a beserker would be more "chunky" because of the Enrage ability. So the loss of 5* missile weapons didn't matter much. (Besides if you have axe or dagger you can still have 5* missile by default!)

    Kensai thief could wear armour when the thief class gets the HLA Use Any Item at around thief level 24, or 3 million xp.

    On that note, multi class characters get the HLA's when their total xp is 3 million in all classes. This means an Elf FMT (of FMC) will get them at 1 million xp in all three classes, or level 12 fighter. Normally a single class fighter would not get them until level 20, or at the 3 million xp mark. Perhaps FMT is better?

    So, does a dual class kensai thief get the HLA's when total xp is 3 million? I don't remember about my original thief dual mage. Probably not.

    Don't forget that any combination of thief that can get Use Any Item is going to be very, very "unusual".

    An example is when I first used Jan all the way and he got UAI ability, I had Cespenar make the Bard's Wonderous Gloves for the extra spells, because he is a spell user right? With this, Dakkon Zerth blade, rings, amulets, Ioun stone and other mage HLA's his spell book looked almost as chunky as Edwins!

    I wonder...

    The only hassle with a dual classed kensai thief is that unless you do an "ubercharacter" you can't get the HLA's for fighters such as whirlwind attack. You could do some but probably not more than 5 HLA's. I've never done it. Modjahed would probably know.

    Cheers
     
  13. Spelladonna Gems: 14/31
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    The only problem I ran across with a FMT is that you do not get the mage HLAs. Don't know if that is a bug or what, but all I would get were fighter and thief HLAs.
     
  14. Modjahed Gems: 14/31
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    Modjahed would indeed know....

    If we aer talking about "ubercharacters" than we are probably talking about soloing them.

    To solo a Kensai/Thief you have to dual-class at level 9 - otherwise you are screwed. So no fighter HLA's for solo Kensai/Thief.

    If not solo - than you can make a 25/27 character that will give him 6 fighter HLAs - at levels 20,21,22,23,24,25.

    Edit:
    I remebered a few more nice dualclassing combinations:

    Kensai 9/Druid XX.
    Swashbuckler 10 (for +3 to Hit, to Dam, to AC and 100 in Traps, Locks and Detect Illusions)/Cleric XX.

    The bonuses you can figure out by yourself.

    [ August 22, 2002, 23:06: Message edited by: Modjahed ]
     
  15. Khazraj Gems: 20/31
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    Spelladonna.

    I remember seeing on the Baldurdash website a "bug fix" that was apparently passed by Bioware (don't quote me because I may be wrong) that would allow the FMT to get the mage HLA's. I did download it, but I've not yet used it.

    Modjahed.

    I am confused. You are screwed if you don't dual class at level 9 for kensai thief? I thought that you could wait a bit till later? Can you clear up my confusion? Thanks.
     
  16. Judas Gems: 7/31
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    I think Modjahed means it's too hard if you're soloing. If you dual out at 25, it's going to be a LONG time before you're a competent fighter again, and you're not going to be much of a thief for a good period, either. If you dual out at 9, you'll have your fighter abilities back very quickly, and they'll keep you alive until you mature as a thief.

    [ August 23, 2002, 09:12: Message edited by: Judas ]
     
  17. Void Gems: 10/31
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    That's very nice work Khazraj.

    If you wanted to really get an ultimate uber character, then you would be best of ina very small party I'd say, to support your main while you were dualing. The prob. is that you barely get to play your new uber character before the game's over anyway, and you miss out on alot of the great role playing ;) .
     
  18. Gothmog

    Gothmog Man, a curious beast indeed! ★ SPS Account Holder Veteran

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    but then you can export him and import him in a new game and solo red dragon without a scratch. :eek: :eek:
    At least you could do this in BG1. I went through the game collected all the books and exported the same char into next game, pcked all the books again and exp...
    It wasnt that much fun with an archer 25 25 25 25 25 25 in SoA though :( , did over 30 damage with every hit :cool:
     
  19. StressedE Gems: 15/31
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    Dual classing a wizard slayer thief is also tough if you dual at a high level, but I made it :D and in the end it's all worth it.
     
  20. Khazraj Gems: 20/31
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    I just realised that I am a dummy :eek: because in the table I stated the options for Druids, who can't dual class. Oops! I deleted the stuff and resent it to Tal, who I hope will forgive me, to be put up at SP. Sorry everybody.

    I thought about some more Dual class options. Modjahed suggested a Kensai Druid and I am definitely going to try it out ;) . It should be scary!

    Stalker Cleric Dual at level 17 for x3 Club backstabs!

    Beastmaster Cleric. Not sure when to dual class.

    Priest of Talos Thief. Can get the UAI at a later stage and so should be able to use bladed weapons!
    Not sure when to dual class.

    Priest of Lathander Ranger. Probably dual class at a lower level because it is not possible to get the Holy Symbol at level 25 cleric and the latest level for cleric is 22. :(

    Conjurer Cleric. Now I can have a conjurer who can have True Sight! :cool:

    Necromancer Thief. Sounds evil and gross.

    Swashbuckler Cleric. Dual at a late stage for UAI and can keep the bladed weapons. Would have a nice AC to make up for Clerics poor dual wielding skills.

    I considered all the kits and major classes and I decided that some of the options would be too useless. Wizardslayer dualled to mage or cleric is hopeless because they can't use rings, amulets, wands etc. Pointless choice.

    The Priest Kits can be combined almost anyhow as can Specialist Mages. These could produce some really interesting combinations.

    Spelladonna.

    I have been recently playing a Solo + Imoen Gnomish Fighter Thief and it is true that Multi classing has some huge advantages over Dual classing. At the point that the HLA's kick in, I was level 14 Fighter 16 Thief. With only a 40000xp gap for the next level up in thief class, I got 2 HLA's in only 80000 xp. Going solo meant it happened really fast. So it feels like you have so many HLA's.

    Dual and Multi classing both feel different when playing. Multi would seem a little more powerful, but class options are more restrictive.

    Cheers
     
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