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Dual classing question

Discussion in 'BG2: Shadows of Amn (Classic)' started by Manton, Jun 10, 2001.

  1. Manton Gems: 3/31
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    [​IMG] If you're going to dual class a fighter or fighter kit, is it better to do it at level 9, or wait until level 12?

    Those seem to be the two choices everyone debates about--I guess because levels 10 and 11 are pointless, because if you skip 9, you have to wait until 12 to get benefits that make waiting worthwhile?

    What are the benefits?
     
  2. Lokken Gems: 26/31
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    There are many different ways of dualclassing, depending on what it is you want.
    A fighter dualclass (from fighter to something else) allows you max proficiencies in the weapons you want to use (you need to have the proficiency points though), this can be very usefull for a cleric, that normally only can be proficient.
    I would choose a kit when dual classing, because I really the different kits, though again a berserker-mage I would think rather useless, because the berserker cant use ranged weapons.

    A thief-mage can be good, because of the ability to handle a bow, and ofcourse the find traps ability.

    I'll just find some links, for there are many opinions on this topic. http://www.sorcerers.net/ubb/Forum2/HTML/000762.html http://www.sorcerers.net/ubb/Forum2/HTML/000378.html http://www.sorcerers.net/ubb/Forum2/HTML/000042.html http://www.sorcerers.net/ubb/Forum2/HTML/000650.html


    Else use the search function, and search on dualclass, dualclassing or something similar

    ok, I read the FAQ, but it didn't help. Why is it that the links is one the same line, even though I press enter to make them jump to a new line?

    [This message has been edited by Lokken (edited June 10, 2001).]
     
  3. Slappy Gems: 19/31
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    To sum up the argument quickly, the higher number of levels you go as a fighter the more weapons profeciences you will eventually have (awarded every 3 levels to a fighter hence the 9 and 12 debate) and the more hit point (D10/level for a fighter, D4 for a mage, though at level ten this drops to an automatic 3 points for a fighter and 1 point for a mage). The downside is that you don't get these profeciences back until your character surprasses the level of your first class with his second class. In other words once you dual class you become a fairley useless first level mage (with quite a few hit points admitedly) and don't get to see the weapon proficiencies until you are level 10 or 13. So the higher the level of your first class, the longer it takes to see a benfit and the more exposed your character is during the game. Also, there is an experience cap in the game. Using experience points in the first level lowers the amount available for your second class. You can see from the tables in the manual how this wil affect your charcater.

    OK not so brief after all. I still recommend for those links posted above though to see all of the different approaches.
     
  4. Avooch Dar Guest

    If you want to dual class a cleric then don't think you will get to level 21.
    The problem is that if you wanted to do this you could only get 25000exp points with yur first class which is actually impossible in the beginnng of the game.
    You will ave to settle for a 8thlevel berserker/20th level cleric.
    ps you can take it to level 9 before dual classing but that would mean having to hit the cap on the head which would be very difficult.
     
  5. Capstone Gems: 16/31
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    Actually with your main character you will cap out almost guaranteed, as long as you do a reasonable number of side quests.
     
  6. Earl Grey

    Earl Grey Mmm... hot tea! Veteran

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    [​IMG] Yes it depends on your preferences:

    - For good HP's you stop at Fighter-9.

    - For good THAC0 you go for Fighter-12.

    The weapon proficiencies is of marginal importance when discussing Fighter level 9 or 12.
    Anything beyond Mastery (3 stars) is just a luxury.
     
  7. saukoon Gems: 5/31
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    For me, I use Fighter->Kensai at the beginning. Immediately into the game, I dualclassed to Mage.

    This is a interesting combination as you can put 5 stars for Katana prof, and one more for either single or double hand, depends on your like. Kensais couldn't wear protections at all. So it's naturally suited to the mages. Notice also there's a Dak'kar katana in the bonus CD specially for kensais, sold in Adventurer's Mart ( a lady after the stairs)
     
  8. TIN_MAN Gems: 14/31
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    Benefits for dualing at level 12 instead of level 9:

    +3 To Hit bonus
    +1 weapon proficency point
    +9 HP
    +1 to saving throws

    - these bonuses are negatable in the later stages of the game

    Disadvantages:

    -750000 XP minus from the other class; that means at least 2 or 3 level;

    - it is a huge amount of experience, so I suggest to dual at level 9 so that you can improve in your other class much faster.
     
  9. Thunderhammer Gems: 3/31
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    Dual at nine. As the game progresses you'll focus more on the new attributes of your character anyway. The added level potential is worth it later on.
     
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