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Dungeons and Dragons Online Interview at MMORPGDot

Discussion in 'Game/SP News & Comments' started by NewsPro, Dec 6, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by chevalier)

    MMORPGDot have interviewed Turbine Dev Team on Dungeons and Dragons Online MMORPG. Here's a snip:

    MMORPGDot: How did the Dungeons & Dragons license end up with Turbine and what is the current influence of Wizards on the design of the game?

    Turbine Dev Team: I can’t tell you how many different games we pitched to how many different companies – and with the odds of any particular idea or deal coming to fruition, we tried to keep perspective. Still, D&D Online is the game that many of us have always wanted to make, so coming to an agreement with Atari, Hasbro, and Wizards of the Coast was a great thing indeed. Jubliation. Dancing in the streets.

    MMORPGDot: What do you consider to be the most important advantages of using the D&D system over other systems more commonly used in mmorpg's? Why do you think people will prefer a game using the D&D system over another one?

    Turbine Dev Team: The characters. D&D is the game that started it all – it was the game that made many of us here at Turbine gamers in the first place. And to work with the rules, characters, classes and monsters that so many people grew up with, well, it’s just plain cool.


    Check out the rest of it here.
     
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