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Dungeons and Dragons Online Interview at Warcry

Discussion in 'Game/SP News & Comments' started by NewsPro, Oct 17, 2003.

  1. NewsPro Gems: 30/31
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    (Originally posted by Yerril)

    Turbine Entertainment, the guys responsonsible for the upcoming Dungeons and Dragons Online RPG, have been interviewed by Warcry. It's a good read, with some very interesting insights. Here's what they said:

    One of our main goals for the combat system in D&D Online is easily recognizable monsters and behaviors. A lot of us are tired of games that have Rat, Bigger Rat, Biggerer Rat, Biggerer White Rat! All the rats do pretty much the same thing, and the game, using text and number changes, passes that off as four different monster experiences. That model doesn’t fit with our combat goals at all. Each monster that you encounter in D&DO will have a distinct combination of appearance and behavior. We’re striving to not have any text identifier for the creatures – there will be no mistaking what a Beholder is and what it can do to you. And if we ever need a different type of Beholder for our quest or campaign purposes, we will be using a lot more than a name change and different numbers to let you know that you need to be prepared for something new.

    Sounds good to me! Read the rest here.
     
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