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Dungeons & Dragons Online Dev Chat Log at Stratics

Discussion in 'Game/SP News & Comments' started by chevalier, Aug 30, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Stratics has posted a house of commons with DDO devs and other team members: Sporkfire (Victor Wachter), Justin Quimby, Ken Troop, David Eckelberry and Samera. The discussion spanned over a variety of topics related to the game, including but not limited to the mana system, certain specific spells, dungeoning, handling animals and artifacts. Here's a snip:

    Brannoc - *Gosef* Will spells be limited be use per day or by a mana system?

    EckelberryDDO - Basically, mana system. As publicized a few months ago with my dev diary post on ddo.com, the basic answer is that DDO has moved to a spell point driven system similar to that found in the UA. Check out the post there for some of they whys and wherefores. Spells may also be limtied, for the record, on some short recharge timers and on material components -- especially those spells with unique material components


    That doesn't look so strange. After all, it's a viable choice in pen and paper. But look at this:

    Brannoc - *mordric* How are sorcerers being compensated (if any) for the fact thatall casters are able to spontaneously apply metamagic feats to their spells?

    EckelberryDDO - This is short and sweet: sorcerers receive more spell points than any other spell caster, and their spells recharge much faster. Plus they have their own unique choices for character enhancements in between levels.


    Unique character enhancements for sorcerers? What a great reflection of pen and paper D&D they are making. :rolleyes:

    Read the whole thing at Stratics.
     
    Last edited by a moderator: Jan 2, 2018
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