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Dungeons & Dragons Online Interview at Eurogamer

Discussion in 'Game/SP News & Comments' started by chevalier, Jan 29, 2006.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Eurogamer has interviewed Turbine's Lead Designer David Eckelberry on Dungeons & Dragons Online: Stormreach. They talk about other games, the D&D implementation and the challenges of making the D&D Game, as David Eckelberry puts it, and some other things. Here's a snip:

    Eurogamer: During that time, we've seen plenty of other fantasy MMORPGs arrive on the scene, and arguably they've nicked a lot of ideas out of the D&D universe... Is there any resentment about that?

    A tiny sword is no match for this beast. Try a pint glass and a postcard, mate.
    David Eckelberry: Well, I can't judge whether they were infringing on intellectual property rights. Speaking privately: Were they? Maybe, even probably... But, you know, there's a long history of fantasy role-playing games. D&D has been the mainstay of those for 30 years now, and there have been legends and stories and hobbits and elves for a very long time, no one's going to stop those kinds of games from getting created.

    But there are specific elements in D&D Online, such as the Beholder, for example, which is a trademarked D&D monster. We're the first and only MMO to have a creature like that, and there are plenty of other examples.

    Obviously, the biggest difference is that we use the D&D rules and the D&D system. Any fantasy game could let you play as a fighter or a wizard, but there are tens of millions of D&D fans out there, and when they load up this game, they don't need to learn the rules - they know them already. That's a big advantage for us.


    Read the rest at Eurogamer.
     
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