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Dungeons & Dragons Online Interview at GameSpot

Discussion in 'Game/SP News & Comments' started by chevalier, Mar 30, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    GameSpot has interviewed Judith Hoffman, Turbine's executive producer for Dungeons & Dragons Online. They collect an update from her, talking especially about the Eberron setting, the game starting location and the combat system. Here's a clip:

    GameSpot: Could you give us a brief update on the game? We haven't seen it since the summer of 2004. What has changed in the time since then? What has the team added to the game, and what lessons has it learned?

    Judith Hoffman: Dungeons & Dragons Online has grown by leaps and bounds since the summer of 2004. Eight months of development time tends to do that! Almost every aspect of the game's gotten bigger and more polished, and right now, the team's focused on putting the finishing touches on our alpha build.

    Too many things have been added to name them all, but here are a few: We've added character generation and advancement, and the city space model has been refined. We've added a ton of dungeons and quests, and the number of monsters has more than doubled from what we had last summer.

    One thing that we've been fiddling with a lot recently is the user interface. DDO doesn't play like any other online role-playing games out there, and our first stab at a user interface reflected that with a WASD-based control set combined with mouse-look targeting. Based on feedback and focus tests, however, a lot of players had trouble with the UI, so we've added an alternative interface with the mouse cursor for targeting, which should feel more familiar to online role-playing veterans.


    Read the whole thing at GameSpot.
     
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