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Dungeons & Dragons Online Press Event Wrap Up at OGaming

Discussion in 'Game/SP News & Comments' started by chevalier, Nov 24, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    OGaming's Deathstryker was one of the few press guys to be invited to the event Turbine and Atari held in San Francisco's Chinatown, starring lead designer Ken Troop. Here's a snip:

    On Tuesday, November 8th, Turbine Entertainment and Atari held a media event at the Dragon Bar in the Chinatown district of San Francisco to publicly reveal the new Dungeons and Dragons Online (DDO) beta for the first time. I was fortunate to be one of the few press members invited, and to be completely honest, I am very impressed with the work that Turbine has put into this exciting new Massively Multiplayer Online Role Playing Game (MMORPG). This report encompasses three elements; where Turbine currently is in the production cycle of DDO, what the lead designer on the project Ken Troop thinks are the best features of the game in its current state, and where the game is headed in the future.

    Having played DDO during its Alpha stage, I was immediately impressed with the changes Turbine had made as they launched the Beta stage of the product. Graphically, the game has been a marvel since its Alpha stage, but players were limited to a maximum of 1024 x 768 resolution, and that restriction had been lifted with the game moving to Beta. We were playing the game on 23” widescreen monitors, at a resolution of 1920 x 1240, and the game was incredibly sleek and lifelike. The graphics presentation has a different feel from the realism of EverQuest 2, and the vivid colors of World of Warcraft, probably because the graphics seem to be the best of both worlds.


    Read the whole thing at OGaming.
     
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