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Dungeons & Dragons Online Q&A #3 at MMORPG.COM

Discussion in 'Game/SP News & Comments' started by chevalier, Aug 14, 2005.

  1. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    MMORPG.COM has posted a third bi-weekly Dungeons & Dragons Online interview with Turbine's Ken Troop. This time, they talk about the combat system, screen layout, multiclassing and the missing PvP. Here's a snip:

    MMORPG.com: How does the combat system differ from other games?
    Ken Troop: The combat system of pen and paper D&D® does a great job of taking both the capabilities of a character and the real-time decisions of a player into account to simulate the immediacy of action combat. So in Dungeons & Dragons® Online: Stormreach™ we worked hard to make sure the experience was both genuine and fun to play. The result is a unique combat system where player decisions and character stats are equally important.

    On screen, you see monsters lunge and attack, maneuver and position. As the player, you can try to stay beyond the reach of a sword or press the off-hand of an opponent. You make the call on whether you attack, defend, prepare to parry, or tumble out of the way. But in the background, dice are still being rolled (you can actually see the d20!), saving throws are being made and damage is being calculated. The movement and animations are fluid and interactive so while there’s a give and take, you’re never counting rounds. Meaningful controls and feedback allow a player to rely on their reflexes or count on their character’s skills. Of course the most successful combatants will be ones who can master both.


    Read the whole thing at MMORPG.COM.
     
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