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Dwarven dungeons

Discussion in 'Pool of Radiance: Ruins of Myth Drannor' started by jesper898, Nov 4, 2001.

  1. jesper898 Guest

    [​IMG] do you have to finish the dwarven dungeons?
    if yes how?
    if no then what do i have to do next?

    [This message has been edited by Taluntain (edited November 05, 2001).]
     
  2. Extremist Gems: 31/31
    Latest gem: Rogue Stone


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    [​IMG] You have to clear the dungeons to get into next part of Myth Drannor.

    I suggest you to explore whole Main Hall before going to next levels of dungeons. After Main Hall do please go to Halls of Stone (up) - some parts of the Deep Halls will be too hard.

    Anyway, the most important hint:
    Let one of your party members be CLERIC (turn undead).
     
  3. jesper898 Guest

    ok i know your gonna hate me cause of this question:p but is there a cheat that explores the whole map?
    dungeons are so huge
     
  4. Extremist Gems: 31/31
    Latest gem: Rogue Stone


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    Dunno for cheats of any kind. Yes, I'll display whole maps in the walkthrough if it's possible. Still don't have correct concept on doing it because it is true - those dungeons are damn too big! :mad:
     
  5. jesper898 Guest

    [​IMG] indeed i ran around in the dwarven dungeons(main halls)for a whole day and still havent finished them

    :wave:

    Btw extremist your romance guide was great,great job by both you and slappy :)

    [This message has been edited by Taluntain (edited November 05, 2001).]
     
  6. Extremist Gems: 31/31
    Latest gem: Rogue Stone


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    One day?! It took me a week to finish that first dungeon... I'm serious. That's why I've put :mad:.
    It simply become boring after a while... But nm. Later will be more interesting.
     
  7. jesper898 Guest

    hopefully cause im getting bored with POR im playing BG1 instead pherhaps ill go back to POR soon
     
  8. Gunthar Gems: 7/31
    Latest gem: Tchazar


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    The dungeons were for a while increadibly boring, but now for they're getting better. I live through 10 empty rooms with an orog or two, just for the big fights with the big nasties and the special stuff which makes it worthwhile. Huge dungeons are cool but if only you could direct where you wanted to go from the map. I also hate how sometimes wall or barricades don't show up on your map and you have to go back and take the 10 minute running detour. It would have been better to pack in more action into a smaller dungeon. The main hall of the dwarven dungeon seems to be about as big as the combined total of dungeons in BG2 :rolleyes: (but not incl. ToB), but of course there was about a billion time more adventure in the same space in BG2. Oh well, back to the dungeon slog for me. :p

    [This message has been edited by Gunthar (edited November 06, 2001).]
     
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