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Economics of NWN

Discussion in 'Game/SP News & Comments' started by NewsPro, Aug 2, 2001.

  1. NewsPro Gems: 30/31
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    (Originally posted by Darien)

    Mandos, Admin of ALFA, has written an essay on the economy of Neverwinter Nights. He looks at some of the common problems of online gaming worlds and suggests several possible solutions.

    Of particular worry to me are magic weapons. The first time on a server someone wins a +1 sword, it will be an epochal event. Finally, a player character (PC) can attack creatures with damage reduction. No amount of money could persuade a fighter to part with it; it would take a kings ransom to buy it from a wizard. Because of its rarity it will be incredibly valuable. The next time someone finds a sword +1 though the value drops dramatically. If the wizard who wants to sell a sword demands an "unreasonable" sum, then the buyer can go to the cleric that has the other and perhaps get a better price…competition leading to lower prices. Fast forward to when there is as many +1 swords out there as there are PCs. Now they are a dime a dozen, and all they are used for is quick cash at a vendor. The emotional impact of winning a +1 sword is totally gone.
     
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