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Edwin, Mazy and da Tiefling.

Discussion in 'BG2: Shadows of Amn (Classic)' started by Marck, Mar 3, 2001.

  1. Marck Gems: 1/31
    Latest gem: Turquoise


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    [​IMG] It says in the manual that these three have exceptional skills that are well worth keeping. Edwin is a miserable git and I never used him in BG1 and I wouldn't again . . . except if he can be particularly useful !! I am a lawful neutral and think I can make a calculated decision like that if it has long term benefits.

    I have already decided to keep Mazy as a replacement for Korgann - I like Korgann very much but it's too much trouble to keep my reputation lowwer in order to keep him.

    Finally - having passed on Jan the first time I played, this time around I really like him! He can detect and disarm traps well enough, open locks AND cast a ton of spells ! What more could you want form a thief ?? So I am not sure what I'll do with Haer'Dalis.

    What do you reckon to these to these guys ???
     
  2. Nightal Gems: 7/31
    Latest gem: Tchazar


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    Da tiefling and Mazzy are in my opinion worthless but Edwin kicks ass!

    The exceptional skills are:

    Edwin - bonus spells
    Mazzy - her halfling paladin abilities, strength, healing and remove fear.
    Hear'dalis - Maybe his swords?
     
  3. Da Punisher Gems: 12/31
    Latest gem: Moonstone


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    When I bought the game, I wanted to play as a blade, but then I changed my mind and became a barbarian (Wich is named blade :D). When I was looking in my manual, I saw Ha'er Dalis or what's his name again, and I thought WOW, a blade, cool!
    But then I saw his stats, I believe it was on this site, and I thought, that's the lousiest character I have EVER met!!!!
    He's nothing...
    Edwin is very cool though evil aligned and I'm playing goodie-goodie.
    I haven't tried Mazzy and I'm not gonna, because my party is well balanced.
     
  4. Silroth Gems: 7/31
    Latest gem: Tchazar


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    [​IMG] Haer'Dalis is aunique tank who has area spells (harp) + magic with armor. I sadly have to have one character with meleeing capabilities, and with his defensive capabilities he can kepp agressors off long enough for the barrage of spells to meet home.
     
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