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Elemental divinity?

Discussion in 'Dungeons & Dragons + Other RPGs' started by LKD, Aug 12, 2010.

  1. LKD Gems: 31/31
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    Rich Burlew says:

    And that's great. I know the Elemental Savant class from Complete Arcane does this for arcane casters, but where is the divine one?
     
  2. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Not sure actually.

    I've got a character who takes the Contemplative prestige class though so their domains are the four cardinal elements, so she literally is a priestess of the elements.

    If this is anything to go by it's in Faiths and Pantheons for the Forgotten Realms, which I use a fair bit, just not for prestige classes.

    There's also elemental warrior in a planescape supplement.
     
  3. LKD Gems: 31/31
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    That character of yours would be an elemental turning / rebuking DYNAMO! But there's no transformational element in that class. I don't have Faiths and Pantheons, so if anyone who does could enlighten me that'd be great.
     
  4. 8people

    8people 8 is just another way of looking at infinite ★ SPS Account Holder Adored Veteran

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    [​IMG] Elemental Archon

    Alignment: Any Neutral
    Skills: Knowledge (Nature) 8 ranks
    Spells: Protection From Elements as a divine spell
    Patron: Akadi, Grumbar, Istishia or Kossuth (Air, Earth, Water and Fire in that order)
    Special: Must speak the associated elemental language (Auran, Terran, Aquan or Ignan)

    Class Skills (removed defunct skills - this is a 3e supplement, not 3.5e): Concentration, Handle Animal, Heal, Knowledge (Nature) & (The Planes), Spellcraft and Swim

    Skill points 2+Int modifier per level.

    Every level except 3, 6 and 9 the Elemental Archon gains the spells available as if they had gained a level in their previous spellcasting class, but no other benefits other than spell progression.

    BAB progression is (Average)
    (Good) saves are Fort and Will

    First level: Mephit Underlings: The Elemental Archon can summon a triad of mephits as servitors, the mephits gain bonuses similar to a familiar. If they themselves summon mephits they are standard versions as found in the Monster Manual.

    Second Level: Power of Arrogance (+2 competance bonus on attack rolls and +2d6 bonus damage to creatures of the opposite element - Air:Earth, Water:Fire)
    Third Level: Elemental Resilience 10 (Resistance to Electricity(Air), Acid(Earth), Fire(Candyfloss), Cold(Water))
    Fourth Level: Elemental Affinity (+1 stacking caster level bonus to spells of the chosen element)
    Sixth Level: Elemental Resilience 20
    Seventh Level: Elemental Expertise (Recieve a +1 circumstance bonus to attack and damage rolls when - Air: when airborne and fighting airborne creatures. Earth: when you and the enemy are touching the ground. Fire: is both you and the enemy are within 20ft of an open flame torch sized or larger. Water: If both you and the enemy are touching water.)
    Ninth Level: Elemental Resilience 30
    Tenth Level: Elemental Transcendence (Become elemental subtype, retain general form but gain elemental features appearance wise. Has no discernable anatomy however so is immune to critical hits. Gains speed and movement of a medium sized elemental of their type. Retains previous stats and the save DC versus the elemental attack (Whirlwind, burn, vortex...) is 20+con modifier. May use equipment normally - Fire Elemental Archons do NOT ignite paper and wood on touch. Becomes immune to poison, sleep, paralysis and stunning. Is impervious to critical hits and flanking while having 360 line of sight. Cannot be raised by Raise Dead or Resurrection if killed - Wish or Miracle is required)
     
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    I always found the sycophantic fawning of the mephits quite hilarious in concept. Can you imagine having a band of mephit cheerleaders shouting like crazy how cool and awesome the Master is, how s/he will beat that puny great wyrm dracolich to pulp, or how they all chorus behind you so you can get that +1 to your perform check ?
     
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