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Flint - Treasure of Oblivion - Inspiration from Comics

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 10, 2024.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Flint - Treasure of Oblivion got some inspiration from comics:

    [​IMG]

    Drawing inspiration from comics for a truly unique narrative

    A tactical RPG set in the world of 18th-century pirates, Flint: Treasure of Oblivion stands out, not least, for its story told using comic-book codes. In this latest article, we explain how and why Savage Level adopted this original narrative style.

    A comic-book-inspired narrative dimension

    In Flint: Treasure of Oblivion, players explore immersive environments created with Unreal Engine 5, and fight in turn-based combat. The twist is that the story unfolds in the style of a comic book! For example, during a dialogue, a first box appears with our hero and his speech bubble, followed by a second with his interlocutor... In this way, we gradually build up a real on-screen comic strip.

    Aside from dialogues, Flint: Treasure of Oblivion also uses comic-book codes to accentuate actions and emotions. During a thunderstorm, for example, you'll have the chance to admire a beautiful illustration of a bolt of lightning accompanied by the onomatopoeia "Kraakk!" An image of a surprised face will also pop up when our crew attacks an adversary. Finally, comic bubbles will be integrated into the scenery, above characters' heads, to share their day-to-day discussions.

    Aurélien Josse, Chief Creative Officer at Savage Level, explains the reasons behind this choice: "It all started with the observation that in many narrative games, the story and dialogues are conveyed by large blocks of text, which can be tedious and cause players to lose interest. In seeking a solution to this, I made the link with comics, which have always fascinated me. With their images and pace, they're a much more engaging alternative. And thanks to the comic strip format, it's also possible to display a variety of emotions, which 3D characters can struggle to achieve without the benefit of an AAA budget."

    [...]
     
    Last edited by a moderator: Aug 10, 2024
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