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G3: EndlessBG1 updates to v9 with three new optional components!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Dec 19, 2021.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    Gibberlings Three


    Endless BG1


    For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
    For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).

    For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

    There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.


    Version 9 comes with three new optional components and other improvements! Component "Korlasz' Dungeon is in BG1" moves Koralsz' Tomb into BG1 after Sarevok's death. Transition to SoD / BGII then happens after it is done. Component "Fenster the Palace Healer Is in the Palace": places Fenster into the palace ground floor who will offer temple services. The component "Captain Corwin Is in the Palace" places Corwin into palace ground floor with no notable content.

    Changelog:

    -New optional component "Korlasz' Dungeon is in BG1".
    -New optional component "Fenster the Palace Healer Is in the Palace".
    -New optional component "Captain Corwin Is in the Palace".
    -Added line to Hafiz so it doesn't sound like Sarevok is still alive if he's dead.
    -Main component: all unsolved journal titles will be closed.
    -Main component: Dilos and Benjy in FF headquarters should have a line if talked to after Sarevok's death.
    -Main component: companions will give farewell speech upon transition to BGII.
    -Main component (EET) : for direct transition to BGII (skip SoD), Imoen, Minsc, Jaheira will not have theyir equipment at the beginning of BGII.
    -More Flavor to Hero of Baldur's Gate: PC's bed in BG1 will have option to rest full night or until a certain hour of the day.
    -cutsom cres other than dukes will be removed in SoD / BGII (for compatibility with mods that reopen the areas).


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