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G3: Widescreen Mod Updates to v3.00

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Dec 26, 2010.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    The Gibberlings Three

    The Widescreen Mod by the bigg allows Planescape: Torment, Baldur's Gate: Tales of the Sword Coast, Baldur's Gate II: Shadows of Amn, Baldur's Gate II: Throne of Bhaal, Icewind Dale: Heart of Winter and Icewind Dale II to be played at previously unsupported resolutions, like those of widescreen monitors.

    Changelog for v3.00
    • On SoA, ToB, and TotLM installations, v3.00 supports resolutions as small as 640x480 (if using GemRB). Without GemRB, the best you can get is 642x482 and higher.
    • Allows players to keep 'save' and 'game' resolutions separate on TotSC and PST, so that you can switch between resolutions seamlessly if you set it up beforehand.
    • Enables save game updating on TotSC and PST. Will clear the explored bitmask (still less destructive than being 100% incompatible).

    Upgrade is not necessary unless you wished to play a smaller resolution than previously allowed in SoA, ToB or TotLM, or are interested in playing the same save game at two different resolutions on TotSC and PST. Upgrade is save-safe, as long as you acknowledge that all areas will become unexplored in TotSC and PST if changing resolution (unless you use the new 'support for multiple resolutions' mechanism).

    The Widescreen Mod is available for Windows and Linux operating systems.

    Relevant links:
     
    Last edited by a moderator: Dec 26, 2010
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