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Game Testing at Interplay

Discussion in 'Game/SP News & Comments' started by NewsPro, May 2, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by Darien)

    Have you ever wished you could make a living by playing games all day? It sounds like fun, right? Well, Interplaygames has posted an article on the real work behind the play of a Quality Assurance tester.

    What is like to test? Again, testing is more than sitting around playing the game. You've got to be watchful of missing graphics, bad sound, jumps in the story, not just the crashes and system lockups. You really do not get to sit back and enjoy the game; you are being paid to be on the look out for the wrong things. When those wrong things happen, and they do, you've got to stop, write down what happened and how you got there, in detail. You can't just record, "the game locked up when I killed an orc". The programmers need to know details. The more details you can give, the easier time they will have in tracking down the problem and getting it fixed. It takes time and practice to learn how to write good bugs. It takes even more time to know where certain bugs might crop up. Testing isn't a matter of just popping in the CD and booting up the game. Good testers aren't' spun from ethereal cloth, they are forged like a fine steel weapon.
     
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